Active Description: Getting Details in While Moving Your Story Forward
Summary:
Mastering the art of active description can take your writing to the next level. Howard Jones, James Lowder, A. E. Greenwood, and Gabrielle Harbowy discuss how it's done.
Whether a player, GM, or host, games require management. How do we organize participation to encourage diversity, player agency, & a happy, healthy, inclusive game environment?
Description:
Most people play tabletop and larp RPGs to socialize with others, yet quite often our gaming groups come with undesired drama and unnecessary tension. Though we want to be open and welcoming to all players, sometimes personality clashes, or perhaps less clear factors, lead to discomfort and disenfranchisement of one or more players. Perhaps organizing role play should not require one to be a therapist, human resources manager, diversity trainer, and life skills coach. Nevertheless, we find ourselves in those roles sometimes. Last year we talked about dealing with toxic players. This year, let's expand the discussion to talk about how we can improve our games by improving the dynamics of our gaming communities. This session will begin with an introduction to the topics by Dr. David Simkins, experienced RPG organizer and scholar, followed by a moderated, open discussion.
Excellent scenes communicate a vivid sense of time and place. Carol Berg explores the techniques of scene-setting through description, character, and action that will keep your story real.
It's fun to answer the "what ifs" of history. Panelists including cherie Priest, Daniel Myers, Linda Robertson, and David Mack discuss how changing one detail can change everything.
Want to see your favorite cartoon beans in the flesh? Want to meet Zozo’s human? Want to ask us about Game Design, History, Science Fiction, Mytholog? Then come down, meet the EC crew!
Description:
Want to see your favorite cartoon beans in the flesh? Want to meet Zozo’s human? Want to ask us about Game Design, History, Science Fiction, Mythology or, heck, I guess anything at this point? Then come down, meet the EC crew, ask us your questions, learn what’s going on with us in the next year and join us for a discussion of how we can make learning fun.
There will be wombats.*
*State laws may prohibit this statement from being factually accurate…
This panel introduces the impact of analog games in higher education. We will look at current scholarship on non-digital games, game studies academic programs, getting published, & more.
Description:
This panel introduces participants to the exciting impact of analog games in higher education. We invite participants to explore current scholarship on non-digital games, game studies academic programs, getting published, and more. Analog games serve as an excellent pathway into graduate study in disciplines such as informatics, anthropology, or media studies. Come to hang out and learn from the editorial board of the (2018 Diana Jones Award nominated) Analog Game Studies!