An off-road (and off the ground) adventure in the trees. Save an ancient forest and wood-elf clan from an invading Drow army, and maybe meet a dragon along the way.
Description:
Have you ever wanted to get off that road where you always get attacked by the same thing? Now is your chance. Come and have a D&D adventure in the trees. Every adventure builds on the next but you can start in the middle so no need to wait. We will be flying through the trees with wood elves and watching as drow try to take over the land, What will you do to stop the aggression of the dark taking over the light? Characters may be level 5-8 D&D 4th edition.
An off-road (and off the ground) adventure in the trees. Save an ancient forest and wood-elf clan from an invading Drow army, and maybe meet a dragon along the way.
Description:
Have you ever wanted to get off that road where you always get attacked by the same thing? Now is your chance. Come and have a D&D adventure in the trees. Every adventure builds on the next but you can start in the middle so no need to wait. We will be flying through the trees with wood elves and watching as drow try to take over the land, What will you do to stop the aggression of the dark taking over the light? Characters may be level 5-8 D&D 4th edition.
An off-road (and off the ground) adventure in the trees. Save an ancient forest and wood-elf clan from an invading Drow army, and maybe meet a dragon along the way.
Description:
Have you ever wanted to get off that road where you always get attacked by the same thing? Now is your chance. Come and have a D&D adventure in the trees. Every adventure builds on the next but you can start in the middle so no need to wait. We will be flying through the trees with wood elves and watching as drow try to take over the land, What will you do to stop the aggression of the dark taking over the light? Characters may be level 5-8 D&D 4th edition.
Strange magic between worlds pulls a group of friends into altercations with a realm-hopping locomotive, a mysterious list, and a plot that could destroy Christmas itself!
Description:
"It’s 4 days till Christmas, and a group of young role-players have snuck out of their respective homes to play an epic live-action campaign finale before their DM has to leave to spend Christmas with his grandparents. But this night is the solstice, and as the witching hour approaches, the borders between worlds become fuzzy. In a chance counter with a realm-hopping locomotive, our amateur LARPers find themselves swept into a night of strange creatures, magic made real, and a nefarious plot that threatens every believer in the magic of Christmas across the multiverse.
An original adventure by Grant Greene and Adamantus Artifacts for the 2023 Christmas at the Con."
A heavy balance between combat and story about fighting a battle no one expects to win. High Level One-shot not for the feint of heart.
Description:
The city is under siege. The castle walls are being assaulted. The entire landscape is drowned in the sounds of warfare. You must gather the last of your strength and courage to get to the Royal Family in time
A light hearted one-shot story based around a traveling caravan and the unwanted attention it is getting.
Description:
As members of a massive caravan in the middle of its month long journey, the group has been hired to provide defense against any possible assailants. Hungry assailants.
Furry Ninja Pirate Steampunk Victoriana Space Opera with Robots and Magic
Summary:
The diverse, scrappy crew of a small smuggling ship has to deliver precious cargo under hazardous conditions. Everything that can go wrong likely will in this funny, heavily improvised game.
Description:
In a spacefaring, steampunk universe of bipedal, talking animals, clockwork automatons, humans, and aliens, the crew of a small smuggling ship has to deliver precious cargo under hazardous conditions. Everything that can go wrong likely will in this funny, heavily improvised game.
A self-created game that simplifies most aspects of ttrpgs thus allowing each players D20 to not determine the difference of success or failure, but how well they succeed and how the world reacts.
Led by a navy deserter, a band of scavengers in a small Martian airship have managed to make a decent living selling salvage while avoiding Imperial scrutiny. How long can it last, though?
Description:
"After a catastrophic crash in the outer deserts of Mars, Solomon Gregg, once captain of the Gunboat, HMS Redsands, left the military to marry a Martian woman. After two years, he and his wife assembled a band of Martians, Humans, and others to crew a kite to fly scavenging sorties into the desert to help provide for family and village. Although Battling bandits is fairly common and unconcerning to a veteran of Her Majesty’s Royal Navy, they have been careful to avoid other navy steam vessels. How long can that luck hold?
Ubiquity dice system. Pre-gen characters and quick-start rules are provided. Players will need dice (any dice will do). A free quick-start PDF is available at: https://www.drivethrurpg.com/product/208877/Space-1889-Free-Quickstart-Rules"
Led by a navy deserter, a band of scavengers in a small Martian airship have managed to make a decent living selling salvage while avoiding Imperial scrutiny. How long can it last, though?
Description:
"After a catastrophic crash in the outer deserts of Mars, Solomon Gregg, once captain of the Gunboat, HMS Redsands, left the military to marry a Martian woman. After two years, he and his wife assembled a band of Martians, Humans, and others to crew a kite to fly scavenging sorties into the desert to help provide for family and village. Although Battling bandits is fairly common and unconcerning to a veteran of Her Majesty’s Royal Navy, they have been careful to avoid other navy steam vessels. How long can that luck hold? Ubiquity dice system. Pre-gen characters and quick-start rules are provided. Players will need dice (any dice will do). A free quick-start PDF is available at: https://www.drivethrurpg.com/product/208877/Space-1889-Free-Quickstart-Rules"
Led by a navy deserter, a band of scavengers in a small Martian airship have managed to make a decent living selling salvage while avoiding Imperial scrutiny. How long can it last, though?
Description:
"After a catastrophic crash in the outer deserts of Mars, Solomon Gregg, once captain of the Gunboat, HMS Redsands, left the military to marry a Martian woman. After two years, he and his wife assembled a band of Martians, Humans, and others to crew a kite to fly scavenging sorties into the desert to help provide for family and village. Although Battling bandits is fairly common and unconcerning to a veteran of Her Majesty’s Royal Navy, they have been careful to avoid other navy steam vessels. How long can that luck hold? Ubiquity dice system. Pre-gen characters and quick-start rules are provided. Players will need dice (any dice will do). A free quick-start PDF is available at: https://www.drivethrurpg.com/product/208877/Space-1889-Free-Quickstart-Rules"
The gun on your hip is a comforting weight as you find three fresh graves. This town has secrets and those who’ve wavered from the Path must be brought to heel.
Description:
You are Watchdogs in the Vineyards, defenders of the True Faith. You travel between towns and deliver mail, bless children, and perform weddings. In some places, like Valewood, you arrive to find an unnerving hush in the town and people watching you from their windows. The gun on your hip is a comforting weight as you find three fresh graves. This town has secrets and those who’ve wavered from the Path must be brought to heel before they poison the hearts of the entire town.
Good thing you’re good at your jobs because on this one you have to steal a room from a mansion full of people there to see it. It sounds impossible, but that’s why they pay you the big money.
Description:
Good thing you’re good at your jobs because on this job… you have to steal a room from a mansion full of people there to see it. It sounds like an impossible job, but that’s why they pay you the big money. Dusk City Outlaws is a fantasy heist game where the players are members of Thieves’ cartels and are brought together to, hopefully, get in and get out without anyone being the wiser. That is, if everything goes to plan.
The Characters are dispatched by the Council of Twelve to investigate why communication from a weather station has stopped.
Description:
This adventure will take the Characters, newly inducted Suyata, from Cahokia to the edge of the Permanent Ice Zone. Along the way they come across a mysterious team scouting the countryside, and a town in need of their help to survive.
The Characters are dispatched by the Council of Twelve to investigate why communication from a weather station has stopped.
Description:
This adventure will take the Characters, newly inducted Suyata, from Cahokia to the edge of the Permanent Ice Zone. Along the way they come across a mysterious team scouting the countryside, and a town in need of their help to survive.
Find a way to heal the land of a pandemic. It is your job to get the ingredients, get them back to the host tower of the Arkain, and save the land.
Description:
Have you ever wanted to save the whole world? Now is your chance. Come and have a D&D adventure all over the known D&D world. Every adventure builds on the next but you can start in the middle so no need to wait. We will be saving the world as we fight against time and nature. What will you do to stop this horible pandimic from spreading accross the land? Characters may be level 5-8 4th edition D&D.
Find a way to heal the land of a pandemic. It is your job to get the ingredients, get them back to the host tower of the Arkain, and save the land.
Description:
Have you ever wanted to save the whole world? Now is your chance. Come and have a D&D adventure all over the known D&D world. Every adventure builds on the next but you can start in the middle so no need to wait. We will be saving the world as we fight against time and nature. What will you do to stop this horible pandimic from spreading accross the land? Characters may be level 5-8 4th edition D&D.
Find a way to heal the land of a pandemic. It is your job to get the ingredients, get them back to the host tower of the Arkain, and save the land.
Description:
Have you ever wanted to save the whole world? Now is your chance. Come and have a D&D adventure all over the known D&D world. Every adventure builds on the next but you can start in the middle so no need to wait. We will be saving the world as we fight against time and nature. What will you do to stop this horible pandimic from spreading accross the land? Characters may be level 5-8 4th edition D&D.
A dinner party! A martian child! A journey to Mars! Space-faring steam ships! Precious lives and the balance of power depends on quick Victorian wit, skill, and some very clever insults.
Description:
Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam Hithe who shows the orphaned child's levitation abilities off to entertain his curious guests during his illustrious dinner parties. Now the child has disappeared and a particularly capable group of dinner guests (the players) volunteer to find (and rescue?) the child. The adventure requires cunning, wit, and a willingness to travel over 180 million miles in the world of Space 1889. Pre-gen characters and quick-start rules are provided. Players will need dice (any dice will do). A free quick-start PDF is available at: https://www.drivethrurpg.com/product/208877/Space-1889-Free-Quickstart-Rules
A dinner party! A martian child! A journey to Mars! Space-faring steam ships! Precious lives and the balance of power depends on quick Victorian wit, skill, and some very clever insults.
Description:
Far away from his home planet, Canal Martian boy Kime lives on the estate of Lord Feltam Hithe who shows the orphaned child's levitation abilities off to entertain his curious guests during his illustrious dinner parties. Now the child has disappeared and a particularly capable group of dinner guests (the players) volunteer to find (and rescue?) the child. The adventure requires cunning, wit, and a willingness to travel over 180 million miles in the world of Space 1889. Pre-gen characters and quick-start rules are provided. Players will need dice (any dice will do). A free quick-start PDF is available at: https://www.drivethrurpg.com/product/208877/Space-1889-Free-Quickstart-Rules