After your last quest, the Nexus left you stranded in the Moorlands. You sense the evil Coyote had a hand in this. Who else would keep the dead from dying?
Metamorphosis. You and your good band search out the “drab bard.” You are not all you seem. Each has a secret power. Can you find the artifact and end the war?
To end the religious war, convince the archbishop his fear of your Deryni race is unjustified. But your race could get him the crown. PCs provided. Role-playing.
Weeping willows; screaming cats; severed hands; disappearing gardeners; cringing servant girls. Trees watch; bogs give not the bones. Role-play/problem solving!
In town and looking for work, you hear that there are purple-robed strangers looking for a jeweled rod. Why do they want it so bad? Expect the unexpected.
The evil Brotherhood of the Drow have stolen a magical sword from a nearby kingdom. You, as mercenaries, must get it back. Please, 11-15-year-olds only.
Bring your favorite AD&D PC and try to survive the deadliest dungeon at the Game Fair! Character can be any level, any class, race, and with any non-artifact items.
The last piece of the Amulet of Grox lies in the Tomb of Hamool. Can the heroes uncover the Amulet’s resting place before the rat-like Skree find them?
It has been one year since the Demon of Kanon Hill was defeated. You have been searching for a way out during that time, but is death the only exit? A RAVENLOFT adventure.