Mechwarriors: No guts, no galaxy! Complete 3 lance-on-lance rounds by 4pm Sat. Top 16 scoring players advance to playoffs. Mechforce scoring used. Bring own gear.
Nova Cat-backed partisans have toppled the Kurita rule of Chapineria. Too bad. Now it’s a free planet and the Nova Cats want it, and Kurita wants it back.
Pirates raid an Arctic titanium mine, which is really a government base building an experimental reactor. No pirate could pass up this booty! Arctic rules used.
Four teams of 5 will compete. Teams consist of mechs between 60 and 90 tons. The 2 best teams move to the final. Original rules and mech, features GeoHex.
This time tankers of all kinds get to fight for glory and honor in the arena. Let’s show the mech jocks that tankers can fight good. Using mod. crit and hit tables.
Assemble your mechwarriors and design your forces. 800 tons Innersphere, and 550 tons for Clan forces. Skills assigned upon arrival. Bring your own minis & sheets.
Assemble your Lance and prepare for battle. Be the last mech standing when it’s all over. 300 tons. No Clans, please. Miniatures will be provided or BYO.