bySwarm offers aspiring game writers, designers and artists an opportunity to get their work seen and even use it as a chance to break into the industry. In this session, we'll be talking about how you can contribute to bySwarm and how we value your work. We will also demonstrate the various features of the site and how anyone from a player with some interesting plot ideas to a writer with years of setting history ideas can get involved.
Want to write the next big YA fantasy? You better approach it differently than that adult-horror-splatterfest you've been spending your hours on. The age of your intended readers should dictate your approach to storytelling. We look at the difference in children's lit, YA, and adult genres, including a discussion of markets and agents.
How can you make a sword fight feel real? A war scene authentic and gritty? A bar brawl seem so vivid you can taste the discarded peanut shells and wince at each punch? It's in the pacing and description, and our panelists will provide techniques to improve your 'fighting words.'
Tracy Hickman (Dragonlance author and game designer) presents radical player techniques which may threaten gaming itself! Learn both player and game master techniques designed to put both fun and adventure back into your game (and drive bad DMs and players wild) in this riotous seminar based on their secret book -- available now with their all new adventure supplements!
Come down to Hunters Books official Zombie Q&A panel! Ask your burning questions of our experts who truly know everything there is to know about zombies. The panel will emphasize on the long term survivability of the human race as an overall goal. It should prove to be educational, nay vital to your potential chances out there in the real world. No question is a dumb question, unless that question is 'why come?'