PFS #1-16: The Perennial Crown Part 1, Opal of Bhopan (levels 3-6)
Summary:
An island mentioned in the earliest Pathfinder Chronicles holds secrets and fey in equal measure.
Description:
In part 1 of the two-part Perennial Crown adventure, the Pathfinders journey to the island of Bhopan for the first time in over four centuries! On the forested island where founding Pathfinder Selmius Foster met his demise, the PCs will meet the fey-descended Bhopanese people. Not all diplomatic negotiations take place in a stuffy meeting hall, however. In order to navigate the complex, fey-influenced customs of Bhopanese court and establish a relationship with the rulers of Bhopan, the PCs must find their way through a masquerade ball filled with complex dance steps and hidden agendas.
PFS #1-16: The Perennial Crown Part 1, Opal of Bhopan (levels 3-6)
Summary:
An island mentioned in the earliest Pathfinder Chronicles holds secrets and fey in equal measure.
Description:
In part 1 of the two-part Perennial Crown adventure, the Pathfinders journey to the island of Bhopan for the first time in over four centuries! On the forested island where founding Pathfinder Selmius Foster met his demise, the PCs will meet the fey-descended Bhopanese people. Not all diplomatic negotiations take place in a stuffy meeting hall, however. In order to navigate the complex, fey-influenced customs of Bhopanese court and establish a relationship with the rulers of Bhopan, the PCs must find their way through a masquerade ball filled with complex dance steps and hidden agendas.
PFS #1-16: The Perennial Crown Part 1, Opal of Bhopan (levels 3-6)
Summary:
An island mentioned in the earliest Pathfinder Chronicles holds secrets and fey in equal measure.
Description:
In part 1 of the two-part Perennial Crown adventure, the Pathfinders journey to the island of Bhopan for the first time in over four centuries! On the forested island where founding Pathfinder Selmius Foster met his demise, the PCs will meet the fey-descended Bhopanese people. Not all diplomatic negotiations take place in a stuffy meeting hall, however. In order to navigate the complex, fey-influenced customs of Bhopanese court and establish a relationship with the rulers of Bhopan, the PCs must find their way through a masquerade ball filled with complex dance steps and hidden agendas.
PFS #1-17: The Perennial Crown Part 2: The Thorned Monarch (levels 3-6)
Summary:
The PCs must escape Bhopan with the treasures and secrets uncovered in Part 1 of the Perennial Crown.
Description:
In part 2 of The Perennial Crown, the PCs must evade the fearsome fey known as the Thorned Monarch. This unrelenting tyrant will stop at nothing to hunt down the PCs and claim their discoveries for itself, bringing to bear not only its awesome physical and magical power, but also manipulating the innocent Bhopanese citizens in its desperate attempts to stop the PCs from fleeing Bhopan with the one item that could put an end to the evil fey's ambitions.
PFS #1-17: The Perennial Crown Part 2: The Thorned Monarch (levels 3-6)
Summary:
The PCs must escape Bhopan with the treasures and secrets uncovered in Part 1 of the Perennial Crown.
Description:
In part 2 of The Perennial Crown, the PCs must evade the fearsome fey known as the Thorned Monarch. This unrelenting tyrant will stop at nothing to hunt down the PCs and claim their discoveries for itself, bringing to bear not only its awesome physical and magical power, but also manipulating the innocent Bhopanese citizens in its desperate attempts to stop the PCs from fleeing Bhopan with the one item that could put an end to the evil fey's ambitions.
PFS #1-17: The Perennial Crown Part 2: The Thorned Monarch (levels 3-6)
Summary:
The PCs must escape Bhopan with the treasures and secrets uncovered in Part 1 of the Perennial Crown.
Description:
In part 2 of The Perennial Crown, the PCs must evade the fearsome fey known as the Thorned Monarch. This unrelenting tyrant will stop at nothing to hunt down the PCs and claim their discoveries for itself, bringing to bear not only its awesome physical and magical power, but also manipulating the innocent Bhopanese citizens in its desperate attempts to stop the PCs from fleeing Bhopan with the one item that could put an end to the evil fey's ambitions.
Razmiran has offered the Pathfinders a lodge near Xer, but the PCs must clear and defend the site first.
Description:
An unexpected alliance begins! The masked priest Narsen invites the Pathfinders to the city of Xer in Razmiran, a closed nation dedicated to Razmir, the Living God. Access to the normally insular and isolated Razmiran represents a unique opportunity for the Pathfinder Society. Narsen has even sweetened the pot by offering to fund the repair of an old keep to serve as the Society's new lodge. As the first Pathfinders arrive to oversee repairs on the lodge-to-be, will this mark the historic first moment in an unlikely partnership, or will it trigger a disaster of unmitigated proporitions?
Razmiran has offered the Pathfinders a lodge near Xer, but the PCs must clear and defend the site first.
Description:
An unexpected alliance begins! The masked priest Narsen invites the Pathfinders to the city of Xer in Razmiran, a closed nation dedicated to Razmir, the Living God. Access to the normally insular and isolated Razmiran represents a unique opportunity for the Pathfinder Society. Narsen has even sweetened the pot by offering to fund the repair of an old keep to serve as the Society's new lodge. As the first Pathfinders arrive to oversee repairs on the lodge-to-be, will this mark the historic first moment in an unlikely partnership, or will it trigger a disaster of unmitigated proporitions?
Razmiran has offered the Pathfinders a lodge near Xer, but the PCs must clear and defend the site first.
Description:
An unexpected alliance begins! The masked priest Narsen invites the Pathfinders to the city of Xer in Razmiran, a closed nation dedicated to Razmir, the Living God. Access to the normally insular and isolated Razmiran represents a unique opportunity for the Pathfinder Society. Narsen has even sweetened the pot by offering to fund the repair of an old keep to serve as the Society's new lodge. As the first Pathfinders arrive to oversee repairs on the lodge-to-be, will this mark the historic first moment in an unlikely partnership, or will it trigger a disaster of unmitigated proporitions?
Razmiran has offered the Pathfinders a lodge near Xer, but the PCs must clear and defend the site first.
Description:
An unexpected alliance begins! The masked priest Narsen invites the Pathfinders to the city of Xer in Razmiran, a closed nation dedicated to Razmir, the Living God. Access to the normally insular and isolated Razmiran represents a unique opportunity for the Pathfinder Society. Narsen has even sweetened the pot by offering to fund the repair of an old keep to serve as the Society's new lodge. As the first Pathfinders arrive to oversee repairs on the lodge-to-be, will this mark the historic first moment in an unlikely partnership, or will it trigger a disaster of unmitigated proporitions?