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31. From Dice to Digital-What Computer Games Have to Learn from the Tabletop Industry

32. From License to Game

33. GM Lightning Talks

34. GM Techniques: Reinventing your RPG Campaign

35. Game Design: Bringing Your Concept to Life

36. Game Mastering Role Players

37. Gamemastering Basics

38. Gen Con Feedback Session & Meet the Staff

39. Gen Con Orientation Tour

40. Gen Con Orientation Tour