Dissolved by acid? Thrown into a bag of devouring? Join Ed Greenwood, R.A. Salvatore, and others as they playtest the new D&D system with Dungeon Master for Life, Chris Perkins.
Join the team of the next Dungeons & Dragons as they discuss designing the system’s core rules and classes, the playtesting process, and the challenges unifying the editions of D&D. Followed by Q&A.
Join the team of the next Dungeons & Dragons as they discuss designing the system’s core rules and classes, the playtesting process, and the challenges unifying the editions of D&D. Followed by Q&A.
You’ve read the rules. You’ve playtested the game. Now help design a piece of it. Members of R&D will take audience suggestions as they design and develop a piece of the next iteration of D&D.
Curious what the new Dungeons & Dragons system will offer if you’re a Dungeon Master? Join the R&D team as they discuss their plans for monsters, magic items, adventures, and more. Followed by Q&A.
The Cthulhu Mythos meets technothriller conspiracy! Talk to the designers about the upcoming horror RPG. With Dennis Detwiller, Adam Scott Glancy, Shane Ivey, Greg Stolze, and Kenneth Hite.
Description:
Cthulhu Mythos horror meets modern-day technothriller conspiracy! The infamous, award-winning game setting is coming out as a standalone roleplaying game based on the Basic Roleplaying system. Talk to the designers about their plans for Delta Green and about its approach to Mythos horror. Hosted by Dennis Detwiller, Adam Scott Glancy, Shane Ivey, Greg Stolze, and Kenneth Hite.
Bring your writing to life with vivid descriptions that capture the imaginations of your readers. Learn when to provide two pages of rich detail and when to limit it to two lines.
Description:
Bring your writing to life with vivid descriptions that capture the imaginations of your readers. Learn when to provide two pages of rich detail and when to limit it to two lines. Discover techniques that let you stay succinct by drawing on what your reader knows, without leaving holes in your descriptions.
Our Industry Insider guests talk through the steps of making a board game, from choosing a theme and mechanic, through prototyping and play testing, all the way to publication.
Independent game designer Tracy Barnett talks about what it means to design in public, how public design can help a product or brand, and what to look out for when designing in public.