You are members of the Pathfinder Society sent to assist a longtime ally in Tian Xia.
Description:
A series of five Quests designed for levels 1-5. Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within. Written by Katherine Cross, Sarah Hood, Jason Owen Black, and Christopher Rowe.
Finally a chance to play with the hosts! Pull up a chair, grab a character, & try to survive as the guys GM for you! "A couple things are gonna happen."
Retrieve the sacred scrolls of Sheim Boo from the Vault of the Masters hidden in the Dragon Mire Swamp. Deadly traps & guardians have kept them safe for 800 years. 6th level.
Retrieve the sacred scrolls of Sheim Boo from the Vault of the Masters hidden in the Dragon Mire Swamp. Deadly traps & guardians have kept them safe for 800 years. 6th level.
As a child you heard tales of a dark race of elves that lived in the "Under Dark". But they have been extinct for over a 100 years.
Description:
There have been rumors in the area of an underground structure that no one has entered for over a century. Known for the "evil" that lurks there; as well as plentiful treasure and gold that cover the walls of the cavern.
A very rich, (and very odd) elf lets you know he will pay you handsomely for your time in exploring the underground location. You agree to meet the old elf at a local tavern; what wild adventures and dark secrets await you and your adventuring friends?
As a child you heard tales of a dark race of elves that lived in the "Under Dark". But they have been extinct for over a 100 years.
Description:
There have been rumors in the area of an underground structure that no one has entered for over a century. Known for the "evil" that lurks there; as well as plentiful treasure and gold that cover the walls of the cavern. A very rich, (and very odd) elf lets you know he will pay you handsomely for your time in exploring the underground location. You agree to meet the old elf at a local tavern; what wild adventures and dark secrets await you and your adventuring friends?
After defeating "the Great Evil", you pay visit to your Dark Elf friend. He offers to pay you handsomely to return to the "Under Dark" to explore further the secrets it may hold.
Description:
When returning to town, you are showered with wondrous items for your next journey into the “Under Dark”. Your Elven friend warns you of the creatures you may encounter, warning you of certain locations (pieced together from long lost memories of his dark world, centuries past). He ends your conversation with just one statement; “Do not forget of the true darkness that may dwell there”.
After defeating "the Great Evil", you pay visit to your Dark Elf friend. He offers to pay you handsomely to return to the "Under Dark" to explore further the secrets it may hold.
Description:
When returning to town, you are showered with wondrous items for your next journey into the “Under Dark”. Your Elven friend warns you of the creatures you may encounter, warning you of certain locations (pieced together from long lost memories of his dark world, centuries past). He ends your conversation with just one statement; “Do not forget of the true darkness that may dwell there”.
In the reaches of the Vast Swamp under a lost & lonely hill lies the evil Tomb of Horrors! Who dares enter the labyrinth crypt of traps & beasts to obtain the treasures of the Demi-Lich, Acererak?