A discussion of planning a night’s adventure before your players arrive. Preparing the drama, the mystery, the climax, denouement and the PC’s rewards to create a fulfilling evening adventure.
Roger Zelazny, Eric Wujcik, and R. Talsorian combine to bring you an innovative, dice-less game in a fascinating world. This is a big session to total novices to the power & magic of Amber.
Discover the latest novelties and new approaches to the D&D game Known World. We’ll answer your questions on Gazetteers, Hollow World, and the Princess Ark column. D&D games in 1990 & 1991.
Here you set, among refuse and debris, on the edge of a creeping darkness, dreaming of your last fortune and the pleasures it once purchased. That fool’s fortune begs to be taken and spent!
For the love of Pedro. Did you love him? Well that doesn’t matter because he’s back. Help him find his cousin. There are a lot of new surprises, and our favorite arch-nemesis is back also.
Pedro’s curse. Will this finally be the end? Last year you never did find Pedro’s cousin, but you’re on the kidnappers trail. A few new tricks and surprises. Please help, it’s the only choice
This is the one that started it all 3 years ago. Stranded by an unknown force, you’re on an island. Great evil can be felt all around. Someone is out there and his intentions are unknown.
This is a red level adventure, where one of our loyal trouble shooters finds a door to the unknown 7.77, SECTOR. What lies beyond the door is for you to find out. GM will provide everything.
The wonderful Michael Ellis is missing. Can your slightly silly party of adventurers find him? Knowledge of Monty Python beneficial. Role-playing stressed.
Explore one possible future in this action-packed roleplaying saga. Sci-Fi to Swordplay, the Hero System will be used in a new setting each round of adventure amidst the self-destruction of humanity.