Arriving with a menagerie ship full of exotic beasts and behtu bound for Barsella, the PCs stop upon The Burning Shores to resupply at the Brass Market and need to stop a war. All in a day's work!
Description:
While in the city the PCs are invited to speak with the nobles of the Forge of the Last Embers and an elderly salamander. They ask the PCs to go into the Boiling Bay and retrieve the newly made mystic tome in order to avert an inter-tribal war. In this 7th level adventure, the PCs explore the azer city Forge of the Last Embers, visit the Onyx Temple before venturing below the Boiling Bay and returning to navigate a political firestorm. Pregenerated characters available, Pathfinder Society characters welcome.
No fires burn throughout the Old Margreve and fey trickery is afoot! Will you journey deep into the the woods to lift the terrible curse before the cold bite of winter kills countless innocents?
Description:
Grandmother's Fire is a wilderness fantasy Pathfinder adventure by Ben McFarland suitable for six PCs of 7th level. Pregenerated characters available, Pathfinder Society characters welcome. If you played this last year and want your d4 back, come by!
The Puffing Bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge?
Description:
The sound of metal screeching and groaning cuts through the morning calm as the Puffing Bridge rises quickly, allowing a tall ship to pass up or downriver. The screeching stops, and a distant voice calls out “Lower away!” The bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge? A race against destruction by Wolfgang Baur for six Pathfinder characters of 4th level. Pregenerated characters available, Pathfinder Society characters welcome.
The fabric of space and time was patched, but the seams ain’t pretty! The PCs are tasked by an enigmatic wizard of Bemmea to recover the brains of a vanished outsider.
Description:
The fabric of space and time was patched, but the seams ain’t pretty! The PCs are tasked by an enigmatic wizard of Bemmea to recover the brains of a vanished outsider. The summoned entity was tasked to locate an egress to the legendary Lost Tower, but never returned— to Bemmea, its home plane, or to anywhere at all. Knowledge like that can’t be allowed to fall into the wrong hands. Failure won’t cost much, just the fabric of reality. There’s no question the party accepts this maddening mission. They’ve already said so— from the future! Mid to high level play using Midgard Campaign setting material from the mind of Brandon Hodge, served up by Jim Groves, run by Ben McFarland. Pregenerated characters available, Pathfinder Society characters welcome.
The Puffing Bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge?
Description:
The sound of metal screeching and groaning cuts through the morning calm as the Puffing Bridge rises quickly, allowing a tall ship to pass up or downriver. The screeching stops, and a distant voice calls out “Lower away!” The bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge? A race against destruction by Wolfgang Baur for six Pathfinder characters of 4th level. Pregenerated characters available, Pathfinder Society characters welcome.
The Puffing Bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge?
Description:
The sound of metal screeching and groaning cuts through the morning calm as the Puffing Bridge rises quickly, allowing a tall ship to pass up or downriver. The screeching stops, and a distant voice calls out “Lower away!” The bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge? A race against destruction by Wolfgang Baur for six Pathfinder characters of 4th level. Pregenerated characters available, Pathfinder Society characters welcome.
The Puffing Bridge is silent; it stands open, & the city is divided until it is restored. In one short hour, the miners & merchants will throng the streets. What's wrong at the bridge?
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
Goblins mean to loot the temple of the beer goddess, Ninkash, & destroy the tunnels of the rustic community of Causeway Hill. It's up to you to save the beer, save the town!
Goblins mean to loot the temple of the beer goddess, Ninkash, & destroy the tunnels of the rustic community of Causeway Hill. It's up to you to save the beer, save the town!
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
The Puffing Bridge is silent; it stands open, & the city is divided until it is restored. In one short hour, the miners & merchants will throng the streets. What's wrong at the bridge?
The Puffing Bridge is silent; it stands open, & the city is divided until it is restored. In one short hour, the miners & merchants will throng the streets. What's wrong at the bridge?
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
An ancient demi-goddess takes offense when the citizens of Hanging Tree capture the gnoll princeling promised to her as a sacrifice. Can the adventurers survive the night & save the town?
What is the fate of the Gravebinder's Daughter? Why did she disappear? What happened to her? Can she be saved? Or is she lost to the terrible appetites of the sands? Will you be joining her?
On the Rothenian Plain, a dying old woman from a minor clan enlists the party to find her clan & lift the Kariv curse. Can you find the source & end the evil before it taints a new generation?
On the Rothenian Plain, a dying old woman from a minor clan enlists the party to find her clan & lift the Kariv curse. Can you find the source & end the evil before it taints a new generation?
On the Rothenian Plain, a dying old woman from a minor clan enlists the party to find her clan & lift the Kariv curse. Can you find the source & end the evil before it taints a new generation?
On the Rothenian Plain, a dying old woman from a minor clan enlists the party to find her clan & lift the Kariv curse. Can you find the source & end the evil before it taints a new generation?
On the Rothenian Plain, a dying old woman from a minor clan enlists the party to find her clan & lift the Kariv curse. Can you find the source & end the evil before it taints a new generation?
On the Rothenian Plain, a dying old woman from a minor clan enlists the party to find her clan & lift the Kariv curse. Can you find the source & end the evil before it taints a new generation?
Learn the fate of the Gravebinder's Daughter - why did she disappear? What happened to her? Can she be saved? Recovered? Or is she lost to the terrible appetites of the sands?
Learn the fate of the Gravebinder's Daughter - why did she disappear? What happened to her? Can she be saved? Recovered? Or is she lost to the terrible appetites of the sands?
Enlisted by the Free City of Salzbach to follow an escaped criminal geomancer down a previously-unknown ley line, what will the party find at the end of the road? 9th level Pregens provided!
Enlisted by the Free City of Salzbach to follow an escaped criminal geomancer down a previously-unknown ley line, what will the party find at the end of the road? 9th level Pregens provided!
Enlisted by the Free City of Salzbach to follow an escaped criminal geomancer down a previously-unknown ley line, what will the party find at the end of the road? 9th level Pregens provided!
Enlisted by the Free City of Salzbach to follow an escaped criminal geomancer down a previously-unknown ley line, what will the party find at the end of the road? 9th level Pregens provided!
An enigmatic wizard asks the PCs to recover the brains of a vanished outsider. There's no question the party accepts this maddening mission. They've already said so - from the future!
An enigmatic wizard asks the PCs to recover the brains of a vanished outsider. There's no question the party accepts this maddening mission. They've already said so - from the future!