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2. Mad Science in Salton
- ID:
- 2015-RPG1569221
- Year:
- 2015
- Title:
- Mad Science in Salton
- Summary:
- The heroes hunt down the source of a strange reagent to stop its production in this eerie level 3 steampunk adventure.
3. Siege in Summit City
- ID:
- 2015-RPG1569222
- Year:
- 2015
- Title:
- Siege in Summit City
- Summary:
- The heroes must hold off bizarre foes from sieging an important mansion in this time sensitive level 7 steampunk adventure.
4. Siege in Summit City
- ID:
- 2015-RPG1569223
- Year:
- 2015
- Title:
- Siege in Summit City
- Summary:
- The heroes must hold off bizarre foes from sieging an important mansion in this time sensitive level 7 steampunk adventure.
5. Skybourne Preview
- ID:
- 2015-RPG1569239
- Year:
- 2015
- Title:
- Skybourne Preview
- Summary:
- A demonstration of our upcoming campaign setting, as well as the Spheres of Power system. Spectators welcome!
6. Reverse Dungeon (for kids)
- ID:
- 2015-RPG1569445
- Year:
- 2015
- Title:
- Reverse Dungeon (for kids)
- Summary:
- A kid-friendly reverse dungeon game where kids are the monsters...and heroes are invaders
7. Reverse Dungeon (for kids)
- ID:
- 2015-RPG1569448
- Year:
- 2015
- Title:
- Reverse Dungeon (for kids)
- Summary:
- A kid-friendly reverse dungeon game where kids are the monsters...and heroes are invaders
8. Reverse Dungeon (for kids)
- ID:
- 2015-RPG1569449
- Year:
- 2015
- Title:
- Reverse Dungeon (for kids)
- Summary:
- A kid-friendly reverse dungeon game where kids are the monsters...and heroes are invaders
9. Dragon Conflict
- ID:
- 2015-RPG1569514
- Year:
- 2015
- Title:
- Dragon Conflict
- Summary:
- Adventurers stumble into a Dragon's lair, the host joins the party. Simplified 20th level characters provided. Prizes will be provided.
- Description:
- A group of adventurers stumble into a Dragon's lair. Awaken by a bump in the night, the host joins the party. 20th level Optimized characters provided. Each character is a simplified one sheet character. Prizes will be provided.
10. Jolly Doc's Battle Arena Tournament
- ID:
- 2015-RPG1569509
- Year:
- 2015
- Title:
- Jolly Doc's Battle Arena Tournament
- Summary:
- Pathfinder 12th level Bring Your Own Character. Prizes for 1st and 2nd place
- Description:
- Pathfinder 12th level Bring Your Own Character. Complete Character Completion rules https://www.facebook.com/events/922679831084809 Prizes for 1st and 2nd place
11. Return to Mazeworld
- ID:
- 2015-RPG1571040
- Year:
- 2015
- Title:
- Return to Mazeworld
- Summary:
- After settling into the realm connected to the Mazeworld, the adventurers learn that there are those who wish them not to survive in their new home.
12. The Fringes of Golarion III
- ID:
- 2015-RPG1571041
- Year:
- 2015
- Title:
- The Fringes of Golarion III
- Summary:
- Astralax's Fringeworthy adventurers find out about the dangers out on the Fringepaths, when the safety of their home is threatened.
13. Talbot's Raiders
- ID:
- 2015-RPG1571042
- Year:
- 2015
- Title:
- Talbot's Raiders
- Summary:
- Col. Shea Talbot, the UNIDA liaison to Bureau 13, is amassing a unique cadre of agents to patrol the Fringepaths of +13 Prime. Are you up to the challenge?
14. The Bane of Iuz the Evil: Part 1
- ID:
- 2015-RPG1572538
- Year:
- 2015
- Title:
- The Bane of Iuz the Evil: Part 1
- Summary:
- 2 nights ago the sky flared brilliant in the north. Diviners say a weapon of an unknown god has fallen to the earth. You must retrieve it within 3 days. 10th Level PCs.
- Description:
- You are well respected and feared citizens of the dark city of Dorakaa, the capital of the Kingdom of Iuz. After a brilliant celestial event two nights ago, your party has been summoned by Iuz himself to retrieve what appears to be a powerful weapon belonging to a god - apparently fallen to earth somewhere in the Howling Hills. Priests of Iuz have determined that this weapon is good, and of incredible power - hence your enemies will surely be after it as well. This adventure last three nights. PC should be 10th level and cannot be good aligned at the beginning of the adventure.
15. The Bane of Iuz the Evil: Part 2
- ID:
- 2015-RPG1572540
- Year:
- 2015
- Title:
- The Bane of Iuz the Evil: Part 2
- Summary:
- 2 nights ago the sky flared brilliant in the north. Diviners say a weapon of an unknown god has fallen to the earth. You must retrieve it within 3 days. 10th Level PCs.
- Description:
- You are well respected and feared citizens of the dark city of Dorakaa, the capital of the Kingdom of Iuz. After a brilliant celestial event two nights ago, your party has been summoned by Iuz himself to retrieve what appears to be a powerful weapon belonging to a god - apparently fallen to earth somewhere in the Howling Hills. Priests of Iuz have determined that this weapon is good, and of incredible power - hence your enemies will surely be after it as well. This adventure last three nights. PC should be 10th level and cannot be good aligned at the beginning of the adventure.
16. The Bane of Iuz the Evil: Part 3
- ID:
- 2015-RPG1572543
- Year:
- 2015
- Title:
- The Bane of Iuz the Evil: Part 3
- Summary:
- 2 nights ago the sky flared brilliant in the north. Diviners say a weapon of an unknown god has fallen to the earth. You must retrieve it within 3 days. 10th Level PCs.
- Description:
- You are well respected and feared citizens of the dark city of Dorakaa, the capital of the Kingdom of Iuz. After a brilliant celestial event two nights ago, your party has been summoned by Iuz himself to retrieve what appears to be a powerful weapon belonging to a god - apparently fallen to earth somewhere in the Howling Hills. Priests of Iuz have determined that this weapon is good, and of incredible power - hence your enemies will surely be after it as well. This adventure last three nights. PC should be 10th level and cannot be good aligned at the beginning of the adventure
17. An Early Winter
- ID:
- 2015-RPG1573808
- Year:
- 2015
- Title:
- An Early Winter
- Summary:
- Winter has come early to the mountain-side village of Esk'arten. Can you discover the cause before it's too late?
- Description:
- Winter has come early to the mountain-side village of Esk'arten. Can you discover the cause before it's too late? The Candleway campaign setting is a dangerous place. "An Early Winter" will use the Vigor/Wound points and Armor as Damage Reduction variants from Ultimate Combat.
18. An Early Winter
- ID:
- 2015-RPG1573809
- Year:
- 2015
- Title:
- An Early Winter
- Summary:
- Winter has come early to the mountain-side village of Esk'arten. Can you discover the cause before it's too late?
- Description:
- Winter has come early to the mountain-side village of Esk'arten. Can you discover the cause before it's too late? The Candleway campaign setting is a dangerous place. "An Early Winter" will use the Vigor/Wound points and Armor as Damage Reduction variants from Ultimate Combat.
19. The Opened Mind Adventure
- ID:
- 2015-RPG1574085
- Year:
- 2015
- Title:
- The Opened Mind Adventure
- Summary:
- Explore the rules of psionics for the Pathfinder RPG as you investigate the strange occurrences that have befallen a small outpost.
20. PFS NORM 5-08: The Confirmation
- ID:
- 2015-RPG1574693
- Year:
- 2015
- Title:
- PFS NORM 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
21. PFS NORM 5-08: The Confirmation
- ID:
- 2015-RPG1574694
- Year:
- 2015
- Title:
- PFS NORM 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
22. PFS CORE 5-08: The Confirmation
- ID:
- 2015-RPG1574702
- Year:
- 2015
- Title:
- PFS CORE 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
23. PFS CORE 5-08: The Confirmation
- ID:
- 2015-RPG1574703
- Year:
- 2015
- Title:
- PFS CORE 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
24. PFS CORE 5-08: The Confirmation
- ID:
- 2015-RPG1574704
- Year:
- 2015
- Title:
- PFS CORE 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
25. PFS NORM 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574705
- Year:
- 2015
- Title:
- PFS NORM 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in normal mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
26. PFS NORM 5-08: The Confirmation
- ID:
- 2015-RPG1574695
- Year:
- 2015
- Title:
- PFS NORM 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade. Their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
27. PFS NORM 5-08: The Confirmation
- ID:
- 2015-RPG1574696
- Year:
- 2015
- Title:
- PFS NORM 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade. Their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
28. PFS NORM 5-08: The Confirmation
- ID:
- 2015-RPG1574697
- Year:
- 2015
- Title:
- PFS NORM 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade. Their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
29. PFS NORM 5-08: The Confirmation
- ID:
- 2015-RPG1574698
- Year:
- 2015
- Title:
- PFS NORM 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade. Their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
30. PFS CORE 5-08: The Confirmation
- ID:
- 2015-RPG1574699
- Year:
- 2015
- Title:
- PFS CORE 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
31. PFS CORE 5-08: The Confirmation
- ID:
- 2015-RPG1574700
- Year:
- 2015
- Title:
- PFS CORE 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
32. PFS CORE 5-08: The Confirmation
- ID:
- 2015-RPG1574701
- Year:
- 2015
- Title:
- PFS CORE 5-08: The Confirmation
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
- Description:
- Almost all Pathfinders undergo extensive training for 3+ years to learn the tricks of the trade, and their last test before graduating to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
33. PFS CORE 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574714
- Year:
- 2015
- Title:
- PFS CORE 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in core mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
34. PFS CORE 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574715
- Year:
- 2015
- Title:
- PFS CORE 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in core mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
35. PFS CORE 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574716
- Year:
- 2015
- Title:
- PFS CORE 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in core mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
36. PFS NORM 6–10: The Wounded Wisp
- ID:
- 2015-RPG1574717
- Year:
- 2015
- Title:
- PFS NORM 6–10: The Wounded Wisp
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.
37. PFS NORM 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574710
- Year:
- 2015
- Title:
- PFS NORM 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in normal mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
38. PFS CORE 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574711
- Year:
- 2015
- Title:
- PFS CORE 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in core mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
39. PFS CORE 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574712
- Year:
- 2015
- Title:
- PFS CORE 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in core mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
40. PFS CORE 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574713
- Year:
- 2015
- Title:
- PFS CORE 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in core mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
41. PFS NORM 6–10: The Wounded Wisp
- ID:
- 2015-RPG1574718
- Year:
- 2015
- Title:
- PFS NORM 6–10: The Wounded Wisp
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.
42. PFS NORM 6–10: The Wounded Wisp
- ID:
- 2015-RPG1574719
- Year:
- 2015
- Title:
- PFS NORM 6–10: The Wounded Wisp
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.
43. PFS NORM 6–10: The Wounded Wisp
- ID:
- 2015-RPG1574720
- Year:
- 2015
- Title:
- PFS NORM 6–10: The Wounded Wisp
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.
44. PFS NORM 6–10: The Wounded Wisp
- ID:
- 2015-RPG1574721
- Year:
- 2015
- Title:
- PFS NORM 6–10: The Wounded Wisp
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.
45. PFS NORM 6–10: The Wounded Wisp
- ID:
- 2015-RPG1574722
- Year:
- 2015
- Title:
- PFS NORM 6–10: The Wounded Wisp
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in normal mode.
- Description:
- More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.
46. PFS NORM 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574706
- Year:
- 2015
- Title:
- PFS NORM 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in normal mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
47. PFS NORM 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574707
- Year:
- 2015
- Title:
- PFS NORM 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in normal mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
48. PFS NORM 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574708
- Year:
- 2015
- Title:
- PFS NORM 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in normal mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
49. PFS NORM 6–07: Valley of Veiled Flame
- ID:
- 2015-RPG1574709
- Year:
- 2015
- Title:
- PFS NORM 6–07: Valley of Veiled Flame
- Summary:
- A Pathfinder Society Scenario designed for level 5-9 playing in normal mode.
- Description:
- For years a Pathfinder team has surveyed Qadira’s Zho Mountains in an attempt to reconcile its twisting valleys with a series of old maps recovered years ago on the Silken Way. When the team disappears soon after reporting a strange illusory effect in a mountain pass, the Society sends the PCs—funded by an unusual benefactor—to uncover whatever is hidden in those peaks and rescue the agents. Content in “Valley of Veiled Flame” also contributes directly to the ongoing storylines of the Liberty’s Edge and Silver Crusade factions.
50. PFS CORE 6–10: The Wounded Wisp
- ID:
- 2015-RPG1574723
- Year:
- 2015
- Title:
- PFS CORE 6–10: The Wounded Wisp
- Summary:
- A Pathfinder Society Scenario designed for level 1-2 playing in core mode.
- Description:
- More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.