Bring to justice whoever kidnapped a genie teaching at the College of Magical Arts in Qadib, City of Wands. You flesh out PCs provided. An AL-QADIM gaming experience.
Silk has invited you to an auction of legendary items. Are you willing to risk a kingdom? Or maybe a life? Or a jasmine sachet? Role-playing. Characters provided.
Flavius Appius has just been found dead. Too bad you are in the same house at the time. Discover who kilted him before you are blamed by the emperor for his death.
The empire is threathened—your Artifact of Doom has been stolen. The Emperor is angry, and he wants to see you. Mature role-playing of evil PCs required.
A shadowy isle on the outskirts of reality. Creatures lurking within the darkness. These lands of Shadow must be breached by going deep behind a mask of magic.
Tahlmorra Lvjhuala mei wiccan, cheysu. The lion has lain down with the witch. Cynric has come. What fate now rests in the hands of the gods for their children?
Drow, Duergar, Gnoll, Bugbear, Ore, Tren. All your dearest enemies are in your party. Are they trying to kill you? Are you devious enough to survive? Non-good PCs.
The sons and daughters of Eldur Kattie return home after a year of adventuring to go to the Spring Festival. Some rest would be nice, but things don’t go as planned.
“I’ve heard of that place—sinister. The greatest of the land were there—and the entity corrupting their pride.” GREYHAWK chars given or BY0C 10-14 Ivl.
A train rushes through the night. A body in the baggage car. Screams in the dining car. Is that woman dead? Are you next? Role-play stressed. Gothic Earth-Red Death
A wild storm; a ship of corpses. Everyone has a secret. One secret may kill you! Can you survive? Political intrigue on Gothic Earth. Role-playing/problem solving.
Fortress of murder—ghosts roam corridors, daggers flash. Scream while you can! Iron maidens wait to embrace you! Role-play and problem solving stressed!
She threatened to chase your ship to the edge of the world to get her claws on the artifact. You thought it was just a figure of speech. You were dead wrong.
After years of travel, the ship beneath your feet is at last taking you home. But Spelljamming is a secret, and first you need a place to hide “The Survivor.”
You need the Blades of Vengeance to free the Goddess of Magic. Even though your guide works for a suspected vampire, you must risk it. Characters supplied Ivl 7-9.
Mostok enlists your party to get the Rod of Leadership so he can free his friend Ubar from the grasp of that witch Miran. But is everything what it seems? An AL-QADIM adventure.