A classic financial game of building hotel chains. Simple to learn but a challenge to master. Everyone will play at least 2 games of Acquire in one slot.
“Noblesse Oblige’’ by Glen R. Goodwin and Brandon G. Amancio. Suffering, mental anguish, pain, torture, and taxes. Sometimes being of the noble blood does have its advantages.
“Magic School” by Gregory Dreher. It’s your day off at the Magical Acadamy, and it's time to party. But where is the party? Members only, 5th level and up. Quadruple XP.
“Six Shooter” by Daniel S. Donnelly and John Richardson. In this event, each player also judges 30 minutes of the game. Test your DM skills in this swashbuckling adventure of high fun. Standard XP.
“Stairway to Heaven” by Daniel S. Donnelly. Death, Death, and more Death. Even a prominent city official feels the touch of Kelemvor. What about you? Members Only. Standard XP.
“Pirate of Hearts" by Dan Cooper and the Universal Construction Company. Enter the political circles of Procampur in this story of love and pirates. Members only. Standard XP.
“Make a Wish” by Steve Hardinger. Life in postwar Ravens Bluff has been dull. Your latest task: Take a chest of gems to buy a child’s birthday present. Benefits Make-A-Wish Foundation. Double XP
“To Make the Dead Walk” by Robert Wiese. According to tradition, voodoo priests can make the dead walk. Is it true? Members only. Low/mid level Living Death heroes. Standard XP.
“Hard Medicine” by Wayne S. Melnick. Your aunt Rose White has taken ill, and wants to see you before she dies. Family entanglements can sometimes be a problem. Members only. Standard XP.