The event that makes a gathering of gamers into a convention. Bidding will commence at 4:30 p.m. on Thursday, Friday, and Saturday in Greenquist L-103. Bidders and sellers should register between Noon and 3:30 p.m. each day in Greenquist D- 117. Artwork and large or unusual collections of miniatures will be featured at 7:00 p.m. each evening. The traditional smorgasbord of collectors items and gaming materials will be offered throughout each evening. Bidding ends at 10:00 p.m. each evening, with payouts to sellers starting immediately afterwards.
Back by popular demand, our den of hucksters is certain to offer at least one deal you can’t refuse. The flea market will be in business on the Union Bridge from 7:00 p.m. to 11:00 p.m. on Thursday thru Saturday evenings. Hucksters at the Greenquist Information Booth. One table (2' x 6') is $6.00; half tables (shared) are available for $4.00.
Klingons and allies raid a Federation — Hydran conference. Players roll for legendary officers before play begins. Miniatures on an enlarged hex grid will be used during play. STAR FLEET BATTLES Boardgame and Battle Damage Code Red rules.
Basic rules will be taught and a sample game played. Players will then pair off for individual combat. Miniatures will be used on a large hex map. STAR FLEET BATTLES Boardgame rules.
Nine people will play off against each other using double powers and all expansion sets. The powers of warpish, kibitzer, and shark will be used to make room for nine players.
A railroad building boardgame. You build railroads, transport goods from one city to another and collect more capital that you use to expand your line and get you to other cities.
A ficticious event set during early December 1945. Simulating an encounter between elements of the U.S. 2nd Army and retreating German regulars. PANZER LEADER rules.
Klingons try to transport Tholian Ladies and Federation crystals to a starbase without interuption. Other races may be subsituted into this Klingons vs. Federation battle. STAR FLEET BATTLES rules.
Players who have never played this exciting card game are encouraged to come and learn. One game will be played after the brief explanation of play. JASMINE: The Battle for the Mid-Realm card game rules.
VILLAINS & VIGILANTES SUPERHERO RPG authors Jeff Dee and Jack Herman will discuss their game and its genre with the public during this question and answer seminar.
A fantasy board game depicting the struggle for rule of the mythical island of Marnon. Fight off dragons, ores and wizards in addition to your adversaries.
Players will have 500 megacredits to design their own ship(s) using computers, then battle to the finish with only one ship surviving. STARFIRE boardgame rules.
Recently several break-ins have occured at both Nato and War saqpact HQs. Your agency has linked the break-ins to a Neo-Nazi party. You must recover the documents. TOP SECRET® game rules.
The Arch-demon, Azer-Flaam, has traveled to a dimension where his realm should not be. He is collecting slaves and souls to build his empire. Your mission is to stop him! AD&D game rules.
A party of powerful adventurers must discover the secret of a huge black tower before the hoards of undead that dwell there in attack Capital City. Experienced players only. AD&D game rules.
Role-playing ability, wits, and cunning are essential in this adventure. The players must learn and apply the laws of a constructed mythos and try to recover an artifact. AD&D game rules. 1 hour. 4106 Saturday 0900, 4107 Saturday 1000, 4108 Saturday 1100, 4109 Saturday 1200,
A working knowledge of J.R.R. Tolkien’s writings is required of all players. King Elessar has gathered many of the great heros of the land to aid him in some explorations. AD&D modified game rules.
The Uncanny X- men. The X-men investigate a report of new mutants at a small college, only to find things are not entirely what they seem. CHAMPIONS revised game rules.