Tracy Hickman (Dragonlance author and game designer) and Curtis Hickman (Professional magician and game player) introduce radical player techniques which one designer of Third Edition D&D said threatened gaming itself! Learn both player and gamemaster techniques designed to put fun and adventure back in your games (and drive bad DMs and players wild) in this riotous seminar based on their upcoming book.
Join us for a discussion of what you can do as a player, GM, or gamer in general to ensure that your next session is awful! From showing up late to the game without your character sheet to railroading your players into situations that only a pet NPC can save them from, our presenters will cover it all followed by a Q&A session. Of course you could use this knowledge to learn what to avoid and how to improve your games, but what fun would that be?
If you want to write, edit, and design games in the hobby market, where do you begin? How can you get paid for your ideas and work? Our panelists offer tips on how to get the attention of game companies and land freelance contracts. Panelists: Jennifer Brozek, Steven Schend, Luke Johnson
From the company that knows the most about adventure modules, this seminar expands on last year's standing-room only event. Come hear from Goodman Games' published adventure writers about tips and ideas to make your adventures better! This seminar is for active game masters as well as those who aspire to have their modules published.
Come ask the developer and writing staff from White Wolf all about the newest line in the World of Darkness, premiering at Gen Con! Learn about future releases for this product line and how it will affect Vampire, Mage, Werewolf and the other supernaturals.
Agent-Gamer Productions invites you to join Austrian film grads Klaus Grünfeld and Maynard Gills for their limited screening of âHygiene and Youâ. The graduating film luminaries will be making their first American appearance to follow up their award winning film with a presentation and Q&A session. Lets give them a big Gen Con welcome, donât miss it.
As a GM we've all been there. Your players do something completely unexpected that makes all of your prep work useless! What's a GM to do? Improvise! Learn how you can resurrect your adventure with a few quick behind the scenes adjustments and keep the action rolling at the gaming table. Plus learn one GM's secret: improvisation is always planned in advance. Once you learn these tips and tricks you'll never be stuck behind the GM's screen again!
Independent Publishing: the Good, the Bad, and the Ugly!
Description:
Considering various publishing paths? Join C.S. Marks for the perils, pitfalls and perks of 'going indie'! Topics include: --Why go indie? Is it an option for you? --What to expect: the 'up'side and the 'down'side. --The mechanics of 'going indie'. --Traps and Pitfalls: things we MUST avoid. --Marketing options: all writers need them! Everyone welcome, including published authors (indie or otherwise), aspiring authors...anyone wishing to learn or share.
MHE Seminar - How to Become a Professional Miniature Painter
Description:
Our panel of renowned painting professionals answer your questions and discuss how they started, deal with clients, market themselves, and how they take advantage of various Internet technologies, including Ebay.
MHE Seminar - How to Become a Professional Miniature Sculptor
Description:
Our panel of renowned sculpting professionals answer all your questions and discuss how they started, how they deal with miniatures companies, and how they market themselves.