The Crying King has a liberal weapons policy, ale, dark corners, barmaids. Add trouble from every faction, mix:powderkeg. Most objectives and crushed skulls wins! Passed out? Grab a new character!
Description:
Crying King Tavern has a liberal weapons policy, ale, dark corners, barmaids and bouncers. Add warriors, thieves, mages, assassins, etc, who all have secret agendas. When the trouble starts, who is friend or foe? Knocked out? Grab a new patron! Complete objectives, crush skulls, and gain Renown! Lose and end up face down in a ditch with just a hangover or worse for company. The player with the most Renown at the end wins. Choose your miniature, grab a character sheet, and duke it out! The system is fast, simple and most important - fun! Rules taught at the beginning of the session. Expect to get right into the game and start the chaos that inevitably unfolds. You’ll play on a model of the bar and surrounding streets, however, the action of the hand painted miniatures is contained, mostly, in the walls and balconies of the bar. Ale, gold, body counts: what we call a good night.
The Crying King has a liberal weapons policy, ale, dark corners, barmaids. Add trouble from every faction, mix:powderkeg. Most objectives and crushed skulls wins! Passed out? Grab a new character!
Description:
Crying King Tavern has a liberal weapons policy, ale, dark corners, barmaids and bouncers. Add warriors, thieves, mages, assassins, etc, who all have secret agendas. When the trouble starts, who is friend or foe? Knocked out? Grab a new patron! Complete objectives, crush skulls, and gain Renown! Lose and end up face down in a ditch with just a hangover or worse for company. The player with the most Renown at the end wins. Choose your miniature, grab a character sheet, and duke it out! The system is fast, simple and most important - fun! Rules taught at the beginning of the session. Expect to get right into the game and start the chaos that inevitably unfolds. You’ll play on a model of the bar and surrounding streets, however, the action of the hand painted miniatures is contained, mostly, in the walls and balconies of the bar. Ale, gold, body counts: what we call a good night.
The Crying King has a liberal weapons policy, ale, dark corners, barmaids. Add trouble from every faction, mix:powderkeg. Most objectives and crushed skulls wins! Passed out? Grab a new character!
Description:
Crying King Tavern has a liberal weapons policy, ale, dark corners, barmaids and bouncers. Add warriors, thieves, mages, assassins, etc, who all have secret agendas. When the trouble starts, who is friend or foe? Knocked out? Grab a new patron! Complete objectives, crush skulls, and gain Renown! Lose and end up face down in a ditch with just a hangover or worse for company. The player with the most Renown at the end wins. Choose your miniature, grab a character sheet, and duke it out! The system is fast, simple and most important - fun! Rules taught at the beginning of the session. Expect to get right into the game and start the chaos that inevitably unfolds. You’ll play on a model of the bar and surrounding streets, however, the action of the hand painted miniatures is contained, mostly, in the walls and balconies of the bar. Ale, gold, body counts: what we call a good night.
The Crying King has a liberal weapons policy, ale, dark corners, barmaids. Add trouble from every faction, mix:powderkeg. Most objectives and crushed skulls wins! Passed out? Grab a new character!
Description:
Crying King Tavern has a liberal weapons policy, ale, dark corners, barmaids and bouncers. Add warriors, thieves, mages, assassins, etc, who all have secret agendas. When the trouble starts, who is friend or foe? Knocked out? Grab a new patron! Complete objectives, crush skulls, and gain Renown! Lose and end up face down in a ditch with just a hangover or worse for company. The player with the most Renown at the end wins. Choose your miniature, grab a character sheet, and duke it out! The system is fast, simple and most important - fun! Rules taught at the beginning of the session. Expect to get right into the game and start the chaos that inevitably unfolds. You’ll play on a model of the bar and surrounding streets, however, the action of the hand painted miniatures is contained, mostly, in the walls and balconies of the bar. Ale, gold, body counts: what we call a good night.
The Crying King has a liberal weapons policy, ale, dark corners, barmaids. Add trouble from every faction, mix:powderkeg. Most objectives and crushed skulls wins! Passed out? Grab a new character!
Description:
Crying King Tavern has a liberal weapons policy, ale, dark corners, barmaids and bouncers. Add warriors, thieves, mages, assassins, etc, who all have secret agendas. When the trouble starts, who is friend or foe? Knocked out? Grab a new patron! Complete objectives, crush skulls, and gain Renown! Lose and end up face down in a ditch with just a hangover or worse for company. The player with the most Renown at the end wins. Choose your miniature, grab a character sheet, and duke it out! The system is fast, simple and most important - fun! Rules taught at the beginning of the session. Expect to get right into the game and start the chaos that inevitably unfolds. You’ll play on a model of the bar and surrounding streets, however, the action of the hand painted miniatures is contained, mostly, in the walls and balconies of the bar. Ale, gold, body counts: what we call a good night.
The Crying King has a liberal weapons policy, ale, dark corners, barmaids. Add trouble from every faction, mix:powderkeg. Most objectives and crushed skulls wins! Passed out? Grab a new character!
Description:
Crying King Tavern has a liberal weapons policy, ale, dark corners, barmaids and bouncers. Add warriors, thieves, mages, assassins, etc, who all have secret agendas. When the trouble starts, who is friend or foe? Knocked out? Grab a new patron! Complete objectives, crush skulls, and gain Renown! Lose and end up face down in a ditch with just a hangover or worse for company. The player with the most Renown at the end wins. Choose your miniature, grab a character sheet, and duke it out! The system is fast, simple and most important - fun! Rules taught at the beginning of the session. Expect to get right into the game and start the chaos that inevitably unfolds. You’ll play on a model of the bar and surrounding streets, however, the action of the hand painted miniatures is contained, mostly, in the walls and balconies of the bar. Ale, gold, body counts: what we call a good night.
Be the last one standing to rule the wastelands on a post-apocalyptic Earth. Bring your own 150-point force or borrow our models. Terrain provided.
Description:
A fast-paced 20mm-scale miniatures game set in a post-apocolyptic tomorrow. The Battle Royale is the ultimate battle for control over the wastelands to determine just who is Top Dog! Bring your own 150-point force or borrow some of our models (while supplies last).
This year we are presenting the feature Battletech event in a new, multiple table format. Same rules system, but a new format that has something for everyone.
This year we are presenting the feature Battletech event in a new, multiple table format. Same rules system, but a new format that has something for everyone.
This year we are presenting the feature Battletech event in a new, multiple table format. Same rules system, but a new format that has something for everyone.