A unique game by Ryan Laukat about building a new town with heavy exploration and story elements. Worker placement, resource management, and a dose of choose-your-own-adventure.
Description:
A mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers? A great cavern lies below the surface, ready for you to explore; this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. At the end of the game, the player with the most well-developed village wins!
A unique game by Ryan Laukat about building a new town with heavy exploration and story elements. Worker placement, resource management, and a dose of choose-your-own-adventure.
Description:
A mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers? A great cavern lies below the surface, ready for you to explore; this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. At the end of the game, the player with the most well-developed village wins!
Colonial Marines with serious firepower head into Hadley's Hope to find survivors and answers. But you're not alone. To survive, you'll need to work together, keep your cool, and stay frosty!
Description:
Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?
Anachrony is a competitive, euro-style strategy game with a two-tiered worker placement system, deep resource management, time travel, and a game-altering endgame trigger.
Description:
Discover a post-apocalyptic world in a dystopian future, where mankind stands divided but strives for survival together! Learn the history of New Earth and the discovery of time travel, dive deep into the ideology and culture of the four Paths, and meet their charismatic Leaders! In Anachrony, players assume the roles of the iconic Leaders of four ideological Paths, striving not only for the supremacy and well-being of their people but also their survival. With the foreknowledge that a large asteroid is heading toward Earth, they will plan for the coming impact and prepare their Path to aid in the evacuation of the World Capital, the last independent city. While each path will prove their resilience after the devastating impact, only one will become the home of the new, re-established World Council and the superior power on New Earth.
Anachrony is a competitive, euro-style strategy game with a two-tiered worker placement system, deep resource management, time travel, and a game-altering endgame trigger.
Description:
Discover a post-apocalyptic world in a dystopian future, where mankind stands divided but strives for survival together! Learn the history of New Earth and the discovery of time travel, dive deep into the ideology and culture of the four Paths, and meet their charismatic Leaders! In Anachrony, players assume the roles of the iconic Leaders of four ideological Paths, striving not only for the supremacy and well-being of their people but also their survival. With the foreknowledge that a large asteroid is heading toward Earth, they will plan for the coming impact and prepare their Path to aid in the evacuation of the World Capital, the last independent city. While each path will prove their resilience after the devastating impact, only one will become the home of the new, re-established World Council and the superior power on New Earth.
Anachrony is a competitive, euro-style strategy game with a two-tiered worker placement system, deep resource management, time travel, and a game-altering endgame trigger.
Description:
Discover a post-apocalyptic world in a dystopian future, where mankind stands divided but strives for survival together! Learn the history of New Earth and the discovery of time travel, dive deep into the ideology and culture of the four Paths, and meet their charismatic Leaders! In Anachrony, players assume the roles of the iconic Leaders of four ideological Paths, striving not only for the supremacy and well-being of their people but also their survival. With the foreknowledge that a large asteroid is heading toward Earth, they will plan for the coming impact and prepare their Path to aid in the evacuation of the World Capital, the last independent city. While each path will prove their resilience after the devastating impact, only one will become the home of the new, re-established World Council and the superior power on New Earth.
Anachrony is a competitive, euro-style strategy game with a two-tiered worker placement system, deep resource management, time travel, and a game-altering endgame trigger.
Description:
Discover a post-apocalyptic world in a dystopian future, where mankind stands divided but strives for survival together! Learn the history of New Earth and the discovery of time travel, dive deep into the ideology and culture of the four Paths, and meet their charismatic Leaders! In Anachrony, players assume the roles of the iconic Leaders of four ideological Paths, striving not only for the supremacy and well-being of their people but also their survival. With the foreknowledge that a large asteroid is heading toward Earth, they will plan for the coming impact and prepare their Path to aid in the evacuation of the World Capital, the last independent city. While each path will prove their resilience after the devastating impact, only one will become the home of the new, re-established World Council and the superior power on New Earth.
The Fractures of Time expansion adds a new path, worker type, and "blinking" that enhances the game's depth. *Experience with base game required. Only expansion rules will be taught. No new players.*
Description:
In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches.
The Fractures of Time expansion adds a new path, worker type, and "blinking" that enhances the game's depth. *Experience with base game required. Only expansion rules will be taught. No new players.*
Description:
In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches.
The Fractures of Time expansion adds a new path, worker type, and "blinking" that enhances the game's depth. *Experience with base game required. Only expansion rules will be taught. No new players.*
Description:
In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches.
The Fractures of Time expansion adds a new path, worker type, and "blinking" that enhances the game's depth. *Experience with base game required. Only expansion rules will be taught. No new players.*
Description:
In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches.
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
Utilizing almost every game board from all expansions, your mission is to survive the onslaught of Cylon ships, & reach Earth. Are you feeling lucky enough?
A popular fantasy twist on the cult-favorite Betrayal at House on the Hill. Each unique scenario could see you the hero of Baldur's Gate! Adventure waits around every corner, if you dare to face it.
Description:
This version follows in the tradition of its series as a tile game that allows players to build their own module room by room, tile by tile, creating a new game board with each playthrough. Excitement quickly builds as players together explore Baldur's Gate to determine the adventure and then win the day! A rollicking good time for fans of the original game or role-players and fantasy gamers alike. Players who enjoy themes of PG 13+ violence, strategy, suspense, and cooperative gameplay are likely to especially enjoy this game - but being honest, I don't know if I've met anyone who doesn't find this gem just plain fun!
Create a dominant business in the dawn of the Industrial Age.
Description:
Using your abilities to plan and out-maneuver your competitors, can you thrive in the early days of the Industrial Age? Create a network to supply coal, iron, beer for yourself and your competitors, build factories, and buy & sell to the market to maximize your profits and profile. The game is played in two eras (canals and rail), each with its own challenges and advantages.
Create a dominant business in the dawn of the Industrial Age.
Description:
Using your abilities to plan and out-maneuver your competitors, can you thrive in the early days of the Industrial Age? Create a network to supply coal, iron, beer for yourself and your competitors, build factories, and buy & sell to the market to maximize your profits and profile. The game is played in two eras (canals and rail), each with its own challenges and advantages.
Create a dominant business in the dawn of the Industrial Age.
Description:
Using your abilities to plan and out-maneuver your competitors, can you thrive in the early days of the Industrial Age? Create a network to supply coal, iron, beer for yourself and your competitors, build factories, and buy & sell to the market to maximize your profits and profile. The game is played in two eras (canals and rail), each with its own challenges and advantages.
Make your fate! Inspired by character-driven fantasy storytelling, create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Make your fate! Inspired by character-driven fantasy storytelling, create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Inspired by Brandon Sanderson's series, the game challenges players by tossing runestones to create the hero with the best destiny by acquiring traits, facing challenges, and overcoming adversaries.
Inspired by Brandon Sanderson's series, the game challenges players by tossing runestones to create the hero with the best destiny by acquiring traits, facing challenges, and overcoming adversaries.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
A tile-placement game in which the players draw and place tiles. Tiles feature cites, roads, cloisters, and/or grasslands. Players use meeples to scores points.
An offensive Apples to Apples. The game encourages players to poke fun at practically every awkward or taboo subject including race, religion, drugs, sex, and those everyday little annoyances.
An offensive Apples to Apples. The game encourages players to poke fun at practically every awkward or taboo subject including race, religion, drugs, sex, and those everyday little annoyances.
A puzzly tile-laying game featuring the habitats and wildlife of the Pacific Northwest! In Cascadia, players take turns building their terrain and populating it with wildlife.
Description:
Cascadia is a tile and token drafting game for 1-4 players. It involves a dual-layer puzzle that progresses over time as more habitats and wildlife are added to each player’s individual ecosystem. Players score points by creating the most harmonious spatial arrangements of wildlife, and also by creating the largest contiguous habitat corridors. In Cascadia, players take turns building their terrain and populating it with wildlife.
A puzzly tile-laying game featuring the habitats and wildlife of the Pacific Northwest! In Cascadia, players take turns building their terrain and populating it with wildlife.
Description:
Cascadia is a tile and token drafting game for 1-4 players. It involves a dual-layer puzzle that progresses over time as more habitats and wildlife are added to each player’s individual ecosystem. Players score points by creating the most harmonious spatial arrangements of wildlife, and also by creating the largest contiguous habitat corridors. In Cascadia, players take turns building their terrain and populating it with wildlife.
A puzzly tile-laying game featuring the habitats and wildlife of the Pacific Northwest! In Cascadia, players take turns building their terrain and populating it with wildlife.
Description:
Cascadia is a tile and token drafting game for 1-4 players. It involves a dual-layer puzzle that progresses over time as more habitats and wildlife are added to each player’s individual ecosystem. Players score points by creating the most harmonious spatial arrangements of wildlife, and also by creating the largest contiguous habitat corridors. In Cascadia, players take turns building their terrain and populating it with wildlife.
A puzzly tile-laying game featuring the habitats and wildlife of the Pacific Northwest! In Cascadia, players take turns building their terrain and populating it with wildlife.
Description:
Cascadia is a tile and token drafting game for 1-4 players. It involves a dual-layer puzzle that progresses over time as more habitats and wildlife are added to each player’s individual ecosystem. Players score points by creating the most harmonious spatial arrangements of wildlife, and also by creating the largest contiguous habitat corridors. In Cascadia, players take turns building their terrain and populating it with wildlife.
In this epic contest of sinister power, take on the role of a Disney villain and strive to achieve your own devious objective. Bring your SMALL knit or crochet WIP to work and chat between turns.
Description:
This event is designed especially for knitters and crocheters who are also gamers! Bring your SMALL project (i.e. socks, #NothingButKnit project, baby item, etc.) and enjoy long breaks between turns to work and chat with your fellow villainous crafties! Discover your character's unique abilities and winning strategy while dealing twists of fate to thwart your opponents' schemes. Find out who will triumph over the forces of good and win it all!
The Old Ones have risen. Monsters walk the Earth. Which Great Old One will rule the ruins of Earth? Now, you take charge in this miniatures board game.
The Old Ones have risen. Monsters walk the Earth. Which Great Old One will rule the ruins of Earth? Now, you take charge in this miniatures board game.
The Old Ones have risen. Monsters walk the Earth. Which Great Old One will rule the ruins of Earth? Now, you take charge in this miniatures board game.
D6: Dungeons, Dudes, Dames, Danger, Dice, and Dragons!
Summary:
Gather your team because every adventure will be different, but your objectives will remain the same. Collect the bounties & kill the monsters. Gain the glory. The most glorious hero will prevail!
D6: Dungeons, Dudes, Dames, Danger, Dice, and Dragons!
Summary:
Gather your team because every adventure will be different, but your objectives will remain the same. Collect the bounties & kill the monsters. Gain the glory. The most glorious hero will prevail!
Play as DC Comics characters in this card game to fight off the coming crisis.
Description:
The DC Universe is in peril! In the DC Comics Deck-Building Game: Crisis Expansion, you will face some of the most epic challenges, events, and destructive forces in the history of comic-dom — but this time, you won't be going in alone! The Crisis Expansion introduces co-operative gameplay and "Impossible Mode" for fans of either DC Comics Deck-Building Game. If you thought things were rough before, you ain't seen nothing yet! In this version of the Crisis Mode players will be taking on 2 super villians at a time, in this complete Co-Op version of the game. Players will have 2 Hero cards to help them as well.
It’s late 1916 and the air war over the Western Front has taken its toll – and both sides are conducting fighter patrols with whatever planes they have left.
It’s the first week of November 1918 and the end of the war seems imminent. Will the ambitious American fighter pilots be able to win glory by knocking down some Germans before it’s all over?.
In November of 1917 at 5,550 feet, a British patrol of SE 5 and DH 5 fighters engage a German flight that includes a DFW C.V, an LVG C.V and their escort of Albatros D.V aircraft.
German and British batteries are dueling with gas shells and a flight of Bristols is tasked with taking out the Hun guns, but German fighters interfere as they begin the attack.