Codename Rook was one of the Company's best. When another dark branch of the UCAS government cherry-picked him from Project Checkmate two years ago, there was hell to pay. Now Rook is off the reservation, and has the blood of dead sheik on his hands. Only his old mentor, and a team of crack operatives have a chance of hunting him down before he singlehandedly destablizies the world economy, and brings down a megacorp in the process. Heavy emphasis on roleplaying...munchkins and rules lawyers can slot off.
The year is 2057, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Mr. Johnson wants you to find a family heirloom that has been lost. Sounds simple, doesn't it? Character sheets and house rules changes will be provided.
The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided.
4th Edition. The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Ah, destruction, your favorite word. Just a simple lab smash, but will trouble follow you home? Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
The year is 2062, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks, but you are something even more mysterious. You are a member of a new ninja clan whose jonin, or leader, is a woman, and a gaijin (non-Japanese) besides. Can your clan avoid the pitfalls and survive the intricate politics? Character sheets and house rules changes will be provided.
The year is 2062, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks, but you are something even more mysterious. You are a member of a new ninja clan whose jonin, or leader, is a woman, and a gaijin (non-Japanese) besides. Can your clan avoid the pitfalls and survive the intricate politics? Character sheets and house rules changes will be provided.
4th Ed The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the wireless Matrix. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Itâll be good to get away from the sprawl for a while, right? Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
4th Ed The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the wireless Matrix. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. Itâll be good to get away from the sprawl for a while, right? Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
4th Ed The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Can you help the beautiful redheaded bartender find her missing son? Perhaps youâll get a chance to stomp some ganger heads in the process. Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets and house rules changes will be provided.
4th Ed The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Can you help the beautiful redheaded bartender find her missing son? Perhaps youâll get a chance to stomp some ganger heads in the process. Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets and house rules changes will be provided.