How good a racer are you? Take the challenge.Three-rounds and the best finisher overall wins. First round: Div 10 trikes; second round: Div 20 boats; and third round: Div 30 helicopters. One space of direct-fire weapons. 100 skill points. GM Norman McMullen.
The game of armored car combat. Beginners welcome.Three preliminary rounds followed by a final. Prelim round 1, Div. 10; prelim round 2, Div. 20; prelim round 3, Div 15; finals, Div. 30.
The game of armored car combat. Beginners welcome.Three preliminary rounds followed by a final. Prelim round 1, Div. 10; prelim round 2, Div. 20; prelim round 3, Div 15; finals, Div. 30.
The game of armored car combat. Beginners welcome.Three preliminary rounds followed by a final. Prelim round 1, Div. 10; prelim round 2, Div. 20; prelim round 3, Div 15; finals, Div. 30.
The game of armored car combat. Beginners welcome.Three preliminary rounds followed by a final. Prelim round 1, Div. 10; prelim round 2, Div. 20; prelim round 3, Div 15; finals, Div. 30.
The game of armored car combat. Beginners welcome.Three preliminary rounds followed by a final. Prelim round 1, Div. 10; prelim round 2, Div. 20; prelim round 3, Div 15; finals, Div. 30.
The game of armored car combat. Beginners welcome.Three preliminary rounds followed by a final. Prelim round 1, Div. 10; prelim round 2, Div. 20; prelim round 3, Div 15; finals, Div. 30.
Major Wesely describes in fascinating detail the advances in weaponry performance and how they brought about innovative tactics to exploit the new performance capabilities. Moderator MAJ David A Wesely.
Major Wesely describes in fascinating detail the advances in weaponry performance and how they brought about innovative tactics to exploit the new performance capabilities. Moderator MAJ David A Wesely.