Find, or rather lose yourself between what is, and what should never be in this David Lynch-inspired investigative adventure.
Description:
A string of grizzly serial murders is plaguing the Eastern Seaboard, leaving both local law enforcement and the FBI puzzled, and desperate for answers. A special team within the FBI is charged with solving these cases, bringing together an eclectic group of the most skilled, wise, and forgettable agents in the Bureau. These agents could never know, however, that what awaits them is a journey beyond this reality, into an epic power struggle between some of the most dangerous forces the universe has ever known.
A particular flavor of darkness has permeated a remote road stop in middle-of-nowhere Indiana. Help your fellow chain-gang members find out why this desperate place is not all it appears to be.
Description:
It’s time for another mindless work detail with your fellow inmates at the Clinton County Jail in 1979. So far the work has been easy enough, but boring. A road stop on a lightly traveled highway is your destination, complete with a motel in need of a facelift, a diner on its last legs, and a business that makes who-knows-what. Customers have gone missing, veteran staff haven’t shown up for work, and there are rumors of a mysterious presence in a nearby forest. Both defeat and desperation clog the air; there is evil in this place. Do you dare stand against it?
An accident in a TV truck in rural Michigan sees the investigators awake in a ditch with no recollection of how they got there. No experience necessary, pregens will be given.
It begins with the chance meeting of the investigators at an inn in the Scottish lowlands during a terrible storm. Set in the Victorian era.
Description:
It is the year 1900. Rain is falling ceaselessly from dark, overcast skies illuminated only now and again by bolts of lightning. Howling winds buffet the austere stone turrets of Blightchester Manor - a massive dwelling rising starkly from the mists in the Scottish lowlands. It is the only structure for miles, and as each lightning flash reflects off of the glass roof of its large greenhouse - it serves as a beacon of sorts in such a storm as this. You have found yourself here by no intention of your own. Rather, the inclement weather has caused you and your fellow investigators to take refuge within the manor. What will become of the evening... Well, that is up to you, Investigator.
A scenario by Paul Fricker. Inspired by Moby Dick, players are put aboard a whaling vessel in 1847. Sailing the Pacific strange and terrible events unfold.
Description:
You Too Can Cthulhu presents: A scenario by Paul Fricker. Taking inspiration from Moby Dick, Full Fathom Five puts the players aboard a whaling vessel in 1847. As the ship sails across the Pacific Ocean strange and terrible events unfold.
An immersive event hosted by YTCC and ran by the author, Paul Fricker
A massive stone tablet is excavated by the Sealab crew. What's that giant moving mass on the sonar? Is it a tremendous school of fish? Or some other, humungous form of aquatic life?
Description:
If you're looking for me. You better check under the sea. Cause that is where you'll find me. Underneath the Sealab, Underneath the water. Sealab, at the bottom of the sea.