A band of hapless adventurers is sucked into a book of fairy tales and must use their wits and cunning to make it out alive! A new 2nd-level adventure; younger gamers welcome!
After years of planning, the foul sorcerer Soulban has returned, springing his trap, & capturing the brave heroes of Crestwall. Now it is up to their animal allies to save them & all of Crestwall.
After years of planning, the foul sorcerer Soulban has returned, springing his trap, & capturing the brave heroes of Crestwall. Now it is up to their animal allies to save them & all of Crestwall.
Ve vas transportink a vera impotant doohickey ven it vas shtolen by some maadboy. Now ve hef to go chase heem down und gets it beck. (Thiz party iz BYOH - Brink You Own Hat.)
Description:
This is a classic dungeon crawl, but the entire party is made up of Jagermonsters. No prior knowledge of GURPS is needed, but some knowledge of Girl Genius (https://www.girlgeniusonline.com), especially Jagermonsters (https://girlgenius.fandom.com/wiki/J%C3%A4germonster), would be helpful.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.