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1. Hygiene and You

2. Secrets for Impromptu GMing

3. Symposium: The Write Approach

4. Readers Room

5. Food in Fiction

6. Make 'em Bleed

9. Quick Write

10. How To Ruin Your Next Gaming Session!

11. Crafty Games' Full Disclosure: a Spycraft Seminar

12. GM Mastery

13. "With Great Power..." Leadership and the GM

15. Role of Women in Sicence Fiction

16. What is Alien

17. Breaking Into Gaming Art

18. Independent Publishing: the Good, the Bad, and the Ugly!

19. Women In Gaming Seminar

20. Collegiate Association of Table Top Gamers: Introducing Ourselves to the Gaming Community

21. Christianity and Gaming

22. The Russian Navy - It's Still There, and Modernizing

23. The Red Chinese Threat - Scarier This Year Than Last

24. Global War on Terror - 2008 Update

25. Dieppe - "Too Big for a Raid, Too Small for an Invasion."

26. Online Components for Your Campaign - Blogs & Wikis

27. Pinnacle Seminar

28. Steampunk and Open Design

29. MHE Seminar - How to Become a Professional Miniature Sculptor

30. MHE Seminar - How to Become a Professional Miniature Painter

31. The Dirt

32. Haunted Bed & Breakfasts in Indiana and around the country

33. Battle of the Paranormal Stars

34. The Science of Electronic Voice Phenomena (EVP).

35. 2007 Indie RPG Awards and Year-in-Review

36. Freelancing for Kobold Quarterly

37. Submarine and Anti-Submarine Warfare

38. Small Press Game Design & Publishing Crash Course: Layout & Art

39. Small Press Game Design & Publishing Crash Course: Production (HTML, PDF, POD, Print)

40. Small Press Game Design & Publishing Crash Course: Marketing & Play

41. Small Press Game Design & Publishing Crash Course: Money

42. Skirmisher Publishing Panel Conference

43. Small Press Game Design & Publishing Crash Course: Theory and Philosophy

44. Small Press Game Design & Publishing Crash Course: Design

45. Small Press Game Design & Publishing Crash Course: Playtesting

46. Small Press Game Design & Publishing Crash Course: Writing

47. Small Press Game Design & Publishing Crash Course: Editing

48. Big on the Small Press

49. Brainstorming to Defeat Writer's Block

50. Goal, Motivation, and Conflict

51. Writing by Tarot

52. Slutty vs. Sultry and Everything in Between: a Look at the Female Character

53. Hey, I've Got a Day Job!

54. Making the Leap (From Talented Amateur to Publishing Professional)

55. Short Fiction Markets

56. Brainstorming for the Game Market

57. Ooops! The Worst Mistakes to Make with Game Writing

58. New Ways to Tell Old Stories in Game Writing

59. Bang, Bang, You're Dead! Fun Ways to Kill Characters in Your Game Manuscripts

60. One for the Road: Medieval Food Preservation

61. Fudge: An RPG For Storytelling

62. Improvising: The GM's Backup Plan!

63. The Palladium Megaverse

64. Using Virtual Gaming Table Software to Play RPGs Online

65. Fantasy Grounds 101

66. Hickman's Xtreme Dungeon Mastery

67. Hickman's Dragonhearth Live

68. Blackjack Card Counting Tutorial

69. Out of the Box Roleplaying with StupidRanger.com

70. E-Publishing: Bringing RPGs to Market in the 21st Century

71. The First Time Game Master

72. Game Mastering Role Players

73. How to Write Adventures Modules that Don't Suck

74. Whose Run Is It Anyway?

75. Storytelling in the World of Darkness

76. Creative Borrowing: Video Games and Board Games

78. RPG Super-Heroes vs. The Forces of Boredom

79. Cinematic Action

80. The Art of Collaborative Storytelling

81. Meet the KenzerCo Crew!

82. The Last Stand Seminar

83. Hunter: The Vigil Q&A

84. Christian Worship Service

85. So you want to write for White Wolf?

86. So, you want to write for White Wolf?

87. Reading: Helfers and Tassin

88. Approaches to Game Writing

89. Creating Non-Linear Narratives in Game Writing

90. Coloring in the Lines for Game Writing

91. Writing for On-Line Games

92. Giving Purpose to Your Game Writing

93. The Japanese Invasion in Fantasy Fiction

94. Reading: Vaughan and Pierson

95. Reading: Michael Stackpole

96. Reading: Genesse and Swails

97. Avoid Cliches Like the Plague

98. The Art of Terror and Fear

99. Reading-Schend and Beaulieu

100. Penning Power Struggles