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1. VIG Orientation - VIG

2. VIG Orientation - VIG

3. PFS GM 101 Workshop (Part 1): Pathfinder GM Basics

4. Writing Right

5. 2012 Market Update

6. Introduction to Independent RPG's

7. Introduction to LARPing (Live-Action Role-Playing)

8. The Cadaver Synod: A Pope’s Corpse On Trial

9. Descriptive Descriptions

10. Characters with Character

11. The Art of the Table: GMing Beyond the Basics

12. Being (In)human

13. Invitation to the Ball: A History of Ballroom Dance and Culture

14. Pathfinder Society Organized Play Q&A

15. Get to the Point of View

16. PFS GM 101 Workshop (Part 2): Practice Makes Perfect

18. D&D Digital Discussion

19. In the Mood

20. Writing the “Other”

21. The Art of the Pitch

22. Games And Novels

23. Homebrewers Guide to RPG Worldbuilding

24. Well Said!—Getting Dialog and Language Right

25. Attending Conventions With Your Baby/Toddler/Child

26. Game Designer (Board/TCG, etc) Open Forum

27. The First Time Game Master

28. GM's Workshop: Game Mastering 101

29. Introduction to LARPing (Live-Action Role-Playing)

30. Painting With Words

31. Perfect Plotting

32. The Future Of Gaming

33. Cons For Pros

34. Beyond Child's Play - Raising Money for Charity with Gaming Events

35. D&D Next: Creating the Core

36. Better Adventures

37. DnD4eCM Past, Present and Future

38. Playtesting Your Game at Protospiel

39. Pathfinder Adventure Path Q&A

40. Make ‘Em Laugh

41. The Skinny on Short Fiction

42. True Dungeon 101

43. Making Room For Daughters: The Bechdel Test In Gaming

44. GM's Workshop

45. Monte Who?

46. Make ‘Em Scream

47. How To Publish A Game Without Going Broke

48. Working With Licensed Intellectual Properties

49. Spin a Yarn with Ed Greenwood

50. Crafty Games: Declassified

51. GM's Workshop: Getting the Players Hooked

52. Paizo Publishing: 2012 and Beyond

53. Forensic Analysis of 2010 Torpedoing and Sinking of South Korean Corvette Cheonan

54. Reading: Elizabeth Vaughan and Steven Saus

55. True Dungeon 101

56. Playing Without A GM: How Does "That" Work?

57. So, You Want to Be a Hero: Creating Captivating Heroes for Games and Books

58. Far West: Western; Wuxia; WILD!

59. LIVE Recording of This Just In... From Gen Con!

60. Battle of Sinop + 60: Canvas and Wood to Steam and Steel

61. Reading: Paul Genesse and Gabrielle Harbowy

62. The Hunger Games—Equal Opportunity Gaming Dystopia For a Contemporary World

63. Miniatures, Board Games, and Beyond

64. Queer as a Three-Sided Die

65. With a Whisper of Wings

66. Artist of Honor Todd Lockwood Meet and Greet - VIG

67. Kickstarting Your Game Q&A

68. Game Industry Insider Hearsay Tales part 1

69. Prelude to the U.S. Civil War: A “What If” 150th Anniversary

70. Quick Critique

71. Dragonbane: How Nordic LARPs Differ From US LARPs

72. Superheroes in Alternate History

73. Medieval Travelling Food: The Theory and Practice of Hard Rations

74. Candlekeep Presents: 25 Years of the Forgotten Realms

75. Geek Seekers--Investigating the Paranormal

76. PFS GM 101 Workshops (Part 1): Pathfinder GM Basics

77. Inside the Writer’s Studio

78. This Means War!

79. The First Crusade

80. Playtesting Roleplaying Games

81. Writing: Art or Craft?

82. Mano-a-mano

83. RPG Freelancing 101

84. Archaeology Vs Pseudo-Archaeology

85. The Art of The Art of RPGs

86. Pathfinder RPG Rules Design Workshop

87. Warhammer 40K and Fantasy Roleplay

88. Introduction to LARPing (Live-Action Role-Playing)

89. Writer Support Networks

90. What's up with White Wolf?

91. Keeping It Real—Medieval and Ancient Combat

92. What's The Scenario?

93. Creating and Improving Your Homebrew RPG Setting

94. Editing And Indie Games

95. Teaching Games

96. Thunderstone Card Design Seminar

97. Alexander of Macedon…Short Life, Long Legacy

98. D&D Next: Monsters, Magic Items, and DM Mischief

99. PFS GM 101 Workshop (Part 2): Practice Makes Perfect

100. Stealing from History