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1. VIG Orientation

2. VIG Orientation

3. VIG Orientation

4. Writer's Craft: Writing 101

5. Realistic Writing: Music & the Arts in Stories

6. PFS GM 101: GM Basics Workshop

7. GM Workshop: Game Mastering 101

8. Caves 2.0

9. Introduction to LARPing (Live Action Role Playing)

10. Writer's Craft: Memorable Characters

11. Realistic Writing: Computers & Security

12. GM Workshop: Maintaining Drama in the Face of Relentless Dice Rolling

13. Writer's Craft: What Should I Write?

14. Realistic Writing: Ancient & Medieval Food

15. Cyber War - Strategies for a New Age

16. Professionalism in the Gaming Industry

17. GM Workshop: GM Cross-Training

18. Shorelines 2.0

19. Writer's Craft: Heroes & Villains

20. Realistic Writing: The Warrior's Life

22. Pathfinder 101

23. Fighting your Inner-Demons: Gamers Dealing with Depression

24. Art on a Budget

25. Designing Analog Games with Digital Futures

26. Archaeology Vs Pseudo-Archaeology

27. Dungeon World 101

28. Writer's Craft: Beating Writer's Block

29. Realistic Writing: Modern Combat

30. Writer's Craft: Don't Tell Your Story, Show It!

31. Community Management in a World of Flames

32. Launching a $100 PDF Publishing Empire

33. The First Time Game Master

34. Complete Gamemaster Series: World Creation

35. NASCRAG Judges Meeting

36. Writer's Craft: Moral Ambiguity

37. Realistic Writing: Ancient & Medieval Combat

38. Computers Around the Gaming Table

39. Pathfinder Adventure Path Q&A

40. True Dungeon 101

41. Intelligent Design: Evolution of Rules

42. Self-Publish or License?

43. Why Shadowrun is Awesome

44. PFS GM 201: Practice Makes Perfect Workshop

45. Dice Tower Designer Forum!...

46. Gamification of Education

47. Getting Started in the Industry: Freelancing and Self-Publishing

48. Introduction to Independent RPG's

49. Introduction to LARPing (Live Action Role Playing)

50. Why Do We Play Games? An Anatomy of Fun

51. Writer's Craft: The Art of Storytelling

52. Reading: Michael A. Stackpole & Scott Lynch

53. Reading: Erik Scott de Bie & Gregory Wilson

54. Ask the Paizo GMs

55. Gaming with Kids: The Next Generation

56. Spin a Yarn with Ed Greenwood

57. How to Learn RPG Design

58. Working as a Professional Gaming Artist

59. Writer's Craft: Dynamic Characters

60. Writer's Craft: Should You Plot or Not?

61. Reading: Wesley Chu & Daniel Myers

62. YOU are the Publisher!

63. Freelancing for Super Genius Games!

64. Crafty Games: Declassified

65. Ghosthunting Indiana

66. Writer's Craft: Mystery VS. Confusion

67. Reading: Gary Kloster & Lucy A. Snyder

68. Book Collecting: the Basics

69. Champions Online: Year 5

70. Behind the Scenes at Paizo Publishing

71. Class Effect: Making Education a Game

72. Putting More History in Your Story

73. Numenera Launch!

74. Shadowrun GM Boot Camp: Basic

75. Depression, Anxiety, Treatment and the Gamer

76. Heroes and Villains of the Cold War

77. State of the Hat

78. Geeky Women Unite!

79. A Song of Ice & Fire Roleplaying and the Chronicle System

80. Writer's Craft: Literary Alchemy

81. Reading: Matt Forbeck & Howard Andrew Jones

82. Pathfinder’s Expanding Universe

83. 1st Annual Guild Meet-Up

84. Hey, We Should Do a Web Series!

85. True Dungeon 101

86. Matt Forbeck's Dangerous Games Trilogy

87. Kickstarting Your Project - How to Run a Successful Program

88. RPG Design and Development

89. Game Industry Insider Hearsay Tales

91. Queer as a Three-Sided Die

92. Ball Jointed Doll BJD Meetup

93. Game Design Business: Getting the Attention of Publishers

94. Medieval Foodways

95. Guide to Glorantha Presentation

96. Games in Education

97. I run Asmadi Games, AMA

98. The Future of Glorantha

99. Worldbuilding 101 for Writers

100. Business of Writing 101