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401. Creating D&D

402. Creating D&D

403. Death and Resurrection of Judges Guild

404. Publishing Your Game On Line

405. Publishing Your Game On Line

406. RPGs and World Building

407. How To Sell Your Game Design

408. Starting Your Own Game Company & Selling Your Designs

409. Franco-Prussian War

410. Franco-Prussian War

411. French and Indian War

412. Pearl Harbor and What If...

413. Women As Warriors: 20th Century

414. Women As Warriors

415. How To Build An H-Bomb

416. How To Build An H-Bomb

417. Bridging The Firepower Gap

418. Bridging The Firepower Gap

419. Is d20 Dead?

420. What Are We Learning Through Role Play? Academics Look Beyond Violence in the Media

421. Running a Great Con Game

422. GM Lightning Talks

423. The First Time Game Master

424. Game Mastering Role Players

425. Planewalker Question and Answer

426. Planewalker Brainstorming Session

427. Building and Running a Campaign World

428. Whose Run Is It Anyway?

429. How to Become a Professional Miniatures Sculptor

430. How to Become a Professional Miniatures Painter

431. Gaming in the library

432. True Dungeon Riddle Reveal

433. What's the Deal with Giant in the Playground?

434. Girls and Gaming in a D&D Setting

435. Classic BattleTech

436. Dragon Dice: Seminar

437. Go Publish Yourself!

438. Secrets of d20 Design

439. From Hollywood to Home Campaign

440. How to Build Spells

441. How to Price Magic Items

442. What I Learned From World of Warcraft

443. Spycraft: Declassified

444. What's Up With Green Ronin

445. Mutants & Masterminds 2006 and Beyond

446. Hygiene and You

447. Secrets for Impromptu GMing

448. Symposium: The Write Approach

449. Readers Room

450. Food in Fiction

451. Make 'em Bleed

454. Quick Write

455. How To Ruin Your Next Gaming Session!

456. Crafty Games' Full Disclosure: a Spycraft Seminar

457. GM Mastery

458. "With Great Power..." Leadership and the GM

460. Role of Women in Sicence Fiction

461. What is Alien

462. Breaking Into Gaming Art

463. Independent Publishing: the Good, the Bad, and the Ugly!

464. Women In Gaming Seminar

465. Collegiate Association of Table Top Gamers: Introducing Ourselves to the Gaming Community

466. Christianity and Gaming

467. The Russian Navy - It's Still There, and Modernizing

468. The Red Chinese Threat - Scarier This Year Than Last

469. Global War on Terror - 2008 Update

470. Dieppe - "Too Big for a Raid, Too Small for an Invasion."

471. Online Components for Your Campaign - Blogs & Wikis

472. Pinnacle Seminar

473. Steampunk and Open Design

474. MHE Seminar - How to Become a Professional Miniature Sculptor

475. MHE Seminar - How to Become a Professional Miniature Painter

476. The Dirt

477. Haunted Bed & Breakfasts in Indiana and around the country

478. Battle of the Paranormal Stars

479. The Science of Electronic Voice Phenomena (EVP).

480. 2007 Indie RPG Awards and Year-in-Review

481. Freelancing for Kobold Quarterly

482. Submarine and Anti-Submarine Warfare

483. Small Press Game Design & Publishing Crash Course: Layout & Art

484. Small Press Game Design & Publishing Crash Course: Production (HTML, PDF, POD, Print)

485. Small Press Game Design & Publishing Crash Course: Marketing & Play

486. Small Press Game Design & Publishing Crash Course: Money

487. Skirmisher Publishing Panel Conference

488. Small Press Game Design & Publishing Crash Course: Theory and Philosophy

489. Small Press Game Design & Publishing Crash Course: Design

490. Small Press Game Design & Publishing Crash Course: Playtesting

491. Small Press Game Design & Publishing Crash Course: Writing

492. Small Press Game Design & Publishing Crash Course: Editing

493. Hickman’s Xtreme Dungeon Mastery

494. Hickman's Dragonhearth Live

495. Writers’ Symposium—The Writing Life

496. Writers’ Symposium—Biting Nails

497. Writers’ Symposium—A Good Scare

498. Writers’ Symposium—Worldbuilding: In other words

499. Writers’ Symposium—Worldbuilding: What to eat on the planet Kriznak

500. Writers’ Symposium—Pirates, Vampires, and Elves