A fantasy miniatures game thats easy to learn. Set in mid-evil time where kings and sorcerers lead armies to battle for a kingdom. CROSSBOWS and CATAPULT game rules
Allied troops following a barrage and supported by French light tanks attack a German position in a 1918 offensive. A 1:1 skirmish game, platoon level, of 25 mm miniatures. BOMB & BAYONET game rules
Ambush and counterambush frontier style. Pro-British Iroquois and Pro- French Algonquin-American Indians mix it up deep in the Northeast wilderness. 1:1 skirmish, 25 mm. RANGERS & RAIDERS game rules
During WWI, the German cruiser fleet met the British in one of their 'sweeps' of the North sea. This reinactment will include air power. GENERAL QUARTERS game rules
It is 1940 and the German fleet is trying to break out into the Atlantic. Only the British home fleet is between that objective and victory. GENERAL QUARTERS game rules
You and five other auto-duelists and bikers will have to defend your town against a ruthless warlord who has quite an army to back him up. Can you do it? CAR WARS game rules
Fantasy miniatures battles imperial troops and wizards try to protect their fearful emporer from Busherd's potent and rengeful little army. HOME RULES game rules
Players advance by correctly answering questions from all card editions. Points awarded to break ties. Time limit to give final answer. Teams or single players may compete. TRIVIAL PURSUIT game rules.
For the third year in a row we will attempt to prove that all you need is paper and pencil. No books, no charts, no dice. This is not a “bar room brawl" type of event. AD&D® game rules
Two dragons, a haunted castle, and a mystery to solve. Last year's adventurers managed to kill the people they were to rescue—can you undo the damage? AD&D® game rules
A good aligned but poor equipped first to third level party against a strong, organized evil one. A game for the brawest and the best. AD&D® game rules
A team of investigators are called upon to discover the fate of a missing child. Quick thinking and heavy role-playing needed to survive. CALL OF CTHULHU game rules
A combination of ancient and fantasy miniatures were a small force attempts to rescue their king before he is sacrificed to the heathen gods. AD&D * MODIFIED game rules
This event recreates the climactic naval action of the Russo-Japanese War on May 27, 1905. The Japanese are trying to prevent the Russians from uniting their forces at Vladivostok. 1/2300 NAVAL MINIATURE game rules
Your mercenary group has volunteered to perform a small task for the government. Will this be your last task? You'll soon find out!! TRAVELLER-GDW game rules
Show and play with your own figures, 15 or 25mm, any period. Figures will be provided for those without. Civil war action. RALLY ROUND THE FLAG game rules
The King is sick; or is he? The Prince is gone; or is he? The Vizier is loyal; or is he? The Princess is drunk; but where is she? Now things get complicated. KABAL KNIGHTS game rules
Your party must kill the leader of an unstoppable force of 3 united nations. You must search for him in the tunnels underneath the ancient monolith known as Thorn. GM's OWN RULES FRP game rules
With the help of his travelling companions, the professor (a rogue timelord) must search the known galaxy to find the four segments to the Rod of Rasylon. TRAVELER game rules
Stranded on a world with a strangers who is either civiliza tion's greatest threat or only hope for survival, brains and braun will help you make the toughest decision of your life. FRINGEWORTHY game rules
A normal day begins, but on your way to work you are jerked into another dimension! How do you return to your own dimension? You must find the answer in 3 days or stay forever. AD&D® game rules
Adventurers stumble upon the ruins of a stronghold of a long past era only to find it may hold the key to the parties survival. Character levels 5-7. AD&D® game rules
Members of the U.S. Armed forces must capture a downed U.P.F. spaceship in Russian hands and save the earth from Sathar Invasion. STAR FRONTIERS® game rules
You will be sent to Volturnus to free Dr. Stephens from the prison on an asteroid near the planet. Dr. Stephens must return in one piece to research proton weapons. STAR FRONTIERS game rules
The village of Sirath is under siege by ores. You must stop them by fighting their master, Kerral, by way of a great magical weapon located In an abandoned castle. AD&D® game rules