An 18xx variant that takes place in Upper Canada This event is a qualfier for the 18xx Tournament. This event counts towards both the Puffing Billy Tournament and the Mayfair Tournament.
The Abern adventurers meet for the first time as
they combine forces to take a powerful new teleportation device from the Vampire who created it. Just say the magic word and you teleport right to it. www.fantasyaspirations.com
When a diplomat calls in some favors, there is bound to be both danger and intrigue. Will those called be up to the challenges: mental, physical, as well as political? Characters provided. Some combat, but role-playing highly stressed. Written by Doug Luby.
Can you lead your country to civilization first? Come and find out in this game of ancient trading and warfare in a race to become civilized. Generic tickets welcome. Sponsored by: Game Base 7
The Dreadwood is a more tranquil place than the name implies; for it was only named so due to the thick canopy it has - serving to make it somewhat dark even at high noon with a clear sky, and thereby somewhat dreadful.. One place does the name of the forest proper credit, however: a fell keep and tower, avoided even by the wild elves of the forest, and rumored to contain ancient, well guarded treasure. Do you have what it takes to fave the hall of the Dreadwood? Come find out. Hosted by Edward Geraci.
The Druids are meeting to test the Aspirants. The Story is a semi-historical ongoing 1st ed AD&D campaign. Save time:Create your character and get more info online www.thestorywebsite.com
The Roman Legion is recruiting, a person starting out in life could do worse. You get taught a skill, draw a decent wage, and with luck even gain citizenship. The Story is a non-historical 1st ed AD&D ongoing campaign. Save time - Create your character and read more info online at www.thestorywebsite.com
You are the best of the best, U.S. Army Airborne Rangers. You think you have seen it all, but you haven't seen this. What your government is really afraid you will find out. Come learn a roleplaying game that sinks its teeth into you.
Daring explorers travel deep into darkest Africa seeking to discover isolated tribes, interesting animals, valuable treasure, exotic trade goods, and more. On each turn the explorers must decide whether to go deeper into unknown territory or too search the known areas more thoroughly. Part of the Rio Grande Tournament. Sponsored by Rio Grande Games/GB7._x000D_
This whodunit card game makes players use their skills of deduction and reasoning to solve the who, what, where and why of a murder. Players score points for solving the mystery, but also for helping other players solve it, forcing them to make strategic decisions during play. Sponsor: Mayfair Games/ Game Base 7.
Start with your capital and 35 IPCs, expand outward, make allies or enemies. Home rules used. See if you have what it takes to become ruler of the world. Sponsor: Wolfpack/ Game Base 7.
The six city blocks of the Rogue Arena have been rebuilt and are ready for you. If you battled last year, or just sat on the sideline and drooled you know what awaits you. For those not so fortunate check out RogueJudges.org for pictures and more info. All 24 of last years cars are back, plus a couple of new surprises. All vehicles are priced at $45K or less. Rules are a 95% compendium 5% variant mostly with vehicle construction.
The Guard have realized that while they were gone for a decade, Superheroes and Supervillians have been involved in a paranormal arms race. The techniques The Guard used to rely upon are as outdated as their costumes. To get back up to speed, they have decided to attend the 1st Annual Paranormal Stratagems and Techniques Convention. Can they learn enough in time?
You are a member of the Circumferoid race. You are in a cloaked satellite orbiting a primitive and un-artistic planet called earth. Be the first among your fellow players to successfully grafitti a farmer's field. An original fast paced tile game.
After a long, exhaustive search you believe you have finally found the key that will lead you to what you need to defeat the Ethers. Unfortunetly that path leads back to Tenh, to the hive of the enemy. Tools in hand, you go to put an end to the threat for once and for all. Yet, there are other forces at play in this deadly game, some long forgotten. Part 5, the Conclusion of the Ether Threat plot arc. A two-round scenario for characters levels 6-14
Legends have ever clustered thickly around the ghostly keep of Inverness. Many have entered the ruins in search of riches and eternal fame. Some few have managed to win free from the terrors lurking within but all have failed to retrieve the Soul Gem - a glowing white bauble as thick as a man's head! Dare you brave the dangers of Inverness in search of its legendary treasure? A Living Greyhawk Special Event for APLs 2-14. This event is a Living Greyhawk Special Event that will only run at Gencon Midwest and Gencon West Coast. This is an 8 hour event.