The priests of your world were stumped, so they turned to the dead for help. Six raise dead spells later, they have the help they need. Fun guaranteed!
Amidst a web of political maneuvering and court intrigue, the Queen issues an edict to purge the forgotten corridors of the sprawling palace complex. Where will the players’ loyalties lie?
This ain’t the boardgame, you screwheads! Do you have what it takes to send Ash against his most menacing toe ever? Part One of the Bruce Campbell double feature. See Bram Stoker for Part Two.
With the IX Legion back in the grave and Flavius declared innocent by a tribunal, things should be back to normal. Right? Rnd 1 is grogs—mage junkies beware! RP essential.
The magical stores of a young coven are dangerously low. A reclusive and mysterious noble may provide the solution. But at what price? Role-playing emphasized.
The Magi of House Tytalus gather at their domus magnus for the traditional contest. How to win a contest with no mutual objective and no rules? The Tytalus Magi know! Join the game!
A visiting high priest is preparing a report concerning the city’s religious health. You are a member of the covenant assigned to influence the report’s findings.
An alchemist upstairs conjures too loud. The guy down the hall drinks blood from a sixpack. That mug you shot last night is walking around. It’s one of those days.
Trapped by sinister forces, the party attempts escape through the Death Tunnel of Zaigar the Mad. Can you survive the dwarf’s twisted path, or will his madness claim you? No smoking please.