Lester conducts a Q&A session dealing with GDW’s 2300 AD SF role-playing system. Includes coverage of “The Game” used by GDW to shape the future of 2300. Handouts of the rules will be available.
Discuss designing treasure, both magical and mundane. Add your own tips on what makes treasure exciting to players...and the DM! Hosted by Wm. John Wheeler and Peter Rice.
There’s nothing interesting in there, or so it says in the scenario pack. You & your players deserve more. Create vivid descriptions that will make your players see that adventure lurks within.
Your drummer found a secret decoder ring and now is marked for sacrifice to the Celtic god, Kill-Ye, unless you can elude his cudgel-toting priest, Dyn-Gaeling, in a mad Rock ’N Roll Star demo.
The revision of the AD&D game is almost ready. Find out what the 2nd edition of the biggest and best fantasy role-playing game ever published holds in store. Moderated by the TSR designers.
...in magic armor with magic swords. Quite a match for a low-level party! Learn a way to make your monsters and NPCs dangerous, but not too deadly. Presented by J. Wheeler and friends.
The original science fiction hero is back and TSR has him! Join Flint Dille (the grandson of the creator of Buck Rogers in 1929) and Buck editor, Warren Spector, for an insight into Buck Rogers.
What’s new with the D&D game? More than you think! What’s a D&D Codex? D&D vs. AD&D gaming—what’s the real story? Bruce Heard explores these and many other topics, where you can share your views and opinions.
Let’s talk DM’s! Bring your campaign’s worst
problems or it’s greatest achievements. Time to talk candidly about the best and worst in role-playing AD&D. Hosted by Rich Hernandez and Brad Fleming.
The editors of DRAGON magazine discuss popular topics from past issues and topics for development in future issues. Writers and aspiring authors, don’t miss it!. Hosted by R. Jenkins and R. Moore.
Discuss reasonable traps with us—small mechanical ones. Learn how your PC thieves can role-play traps instead of roll play them for added fun. Hosted by John Wheeler and experts.
The Dragonwright group celebrates its 10-year-old campaign as it commences with the 500th Thursday night game. Witness a slice of quality gaming. Designer of “Ninjas & Superspies”,
How did they become game designers? Bruce Heard explores with some of the pros how they got involved in the market. Murphy’s Law usually applies in this occupation.
A panel discussion with 4 to 6 magazine editors from various publishing companies. A chance to meet industry editors, find the proper markets to submit articles and adventures and general rap.
The authors and editor of TSR’s best selling FORGOTTEN REALMS novels discuss plots, characters, and new developments. Ed Greenwood, Jeff and Kate Grubb, Doug Niles & Mary Kirchoff host.
Snatched by a UFO at a concert at Devil’s Tower, Wyo., your rock band is forced by aliens to rid their saucer of a gang of tone-deaf interga-lactic spooks—or else! A Rock ’N Roll demo by Paranoia.
Join Ed Greenwood, Jeff Grubb and the people who make the FORGOTTEN REALMS great in a panel discussion of the Campaign Setting. Meet the writers and explore the Forgotten Realms.
FORGOTTEN REALMS—The World, The Plan, The Future. What lies in store for the land of epic and myth? Join our Role-Playing Guest of Honor, Ed Greenwood, and the TSR staffers for an in-depth look.
Your chance to meet with the comics leader, DC Comics. Find out the hidden secrets and advance dirt! DC and TSR reveal just what their feverish minds have cooked up together. Barb, Jeff and Zeb.
How does one become a freelancer, and how do you survive as a games writer? Explore the world of submission channels, writing standards, style, procedures, payments and everything you’ll need!
The editors of DRAGON magazine and DUNGEON adventures want to hear what you have to say. This is the chance to tell all. Q&A session. Hosted by Barbara Young, Roger Moore and Robin Jenkins.
A (hopefully) light-hearted look at opportunism and corporate raiding in the adventure game industry. Scott Haring moderates a panel of well-travelled game vets.
Come share in a discussion of the myth and realities of role-playing games and children. Can role-playing games cause damage to a child? What do young people want in a game?
Not like it works in fantasy fiction, or in the real world, for sure! Running an FRP campaign without rationale is frustrating. With game genius
Ken Rolston of Games Workshop.
The West End Staff presents the story of a boy, a girl, and a galaxy—STAR WARS, the RP game and STAR WARRIORS combat game. Includes an exclusive look at the future of gaming in that galaxy past.
Marc Miller of GDW conducts a Q&A session on the latest edition of the Traveller SF role-playing rules. Meet Traveller writers, and find out facts you’ll not find anywhere else!!
Whatever happened to Lani Belson? Did Nod really become King? Come talk about Islandia with its designers and GMs. Find out what’s going on now. Reception follows. By the way, Morlach is dead.
It’s how you play the game. Tracy Hickman give his annual discourse on how to get more
out of your role-playing. ‘Must’ advice for both players and referees of all RPGs.
Here’s the chance to preview latest developments in AD&D’s ORIENTAL ADVENTURES game and the next exciting offering in the FORGOTTEN REALMS series— The Guide To Kara-Tur. Meet the eminent staffers!
For GMs only. How to design a campaign with durability. Erick Wujcik, author of “Teenage Mutant Ninja Turtles,” will describe how the groundwork laid back in 1978 is still used in 1988.
Tired of being frustrated by espionage role-playing? Come one, come all for some valuable tips on this subject. We won’t make you into a James Bond, but better knowledge is guaranteed.
The staff of Avalon Hill Game Company meets the public. This session will include the usual ‘General Subscriber’s Seminar,’ and more! Come by to find out what’s happening in Baltimore.
The editors of MegaTraveller give an ‘insider’s look’ at this latest revision of GDW’s popular science-fiction RPG, together with a peek at the coming products from Digest Group Publications.
Is it possible to achieve a higher state of role-playing involvement? Erick Wujcik will present strategies, procedures, and conventions, in an attempt to perfect the process of game mastery.
Tracy Hickman explains the basics of dungeon and adventure design & getting your design published. Specific examples of techniques will be discussed in a question and answer format.
TSR’s TOP SECRET/SI world grows every day. Why was it created? How did it grow to such vast proportions? Where are the WEB and ORION Foundation going in the future? Don’t miss it!
The RTG staffers talk about new developments, old developments, total trivia & answer any questions you can come up with, especially concerning MEKTON and TEENAGERS FROM OUTER SPACE.
The hiliarious game of “Orc-bashing-betraying- rampaging & global supremacy” will be presented by its tribal designer and stalwart humanoid play-testers. Bruce Heard, Orc-Commander.
Your rock band has been shanghaied to the end of time by the Professor, one of the Time-Boreds. Your mission: Save Earth from robotic marauders who conquer with mind-numbing elevator music!
Freelance game designer and pundit Ken Rolston expounds on the Art of Publishing FRP Game Stuff, illustrating freely from years of experience with the gaming giants. Presented by Games Workshop.
A look at the old favorite games and game companies that died before their time (or
should’ve went sooner). Re-experience the death throes of countless games and the ones that should be!
Discuss what’s important to know about the PC or the NPC you play. Six stats do not a character make! Hosted by John Wheeler, Peter Rice, Greg Poehlein, Len Lakofka, and Guy McLimore.