The Tortoise Clan enlists you to investigate strange goings-on in a foreign port. Part Four of "Shipping Lanes." Yoritomo-family characters cannot play this adventure. An adventure for Mid-Rank characters.
The Tortoise Clan enlists you to investigate strange goings-on in a foreign port. Part Four of "Shipping Lanes." Yoritomo-family characters cannot play this adventure. An adventure for Mid-Rank characters.
The Tortoise Clan enlists you to investigate strange goings-on in a foreign port. Part Four of "Shipping Lanes." Yoritomo-family characters cannot play this adventure. An adventure for Mid-Rank characters.
The Tortoise Clan enlists you to investigate strange goings-on in a foreign port. Part Four of "Shipping Lanes." Yoritomo-family characters cannot play this adventure. An adventure for Mid-Rank characters.
The Tortoise Clan enlists you to investigate strange goings-on in a foreign port. Part Four of "Shipping Lanes." Yoritomo-family characters cannot play this adventure. An adventure for Mid-Rank characters.
It's the wee hours of the morning, the Roadhouse shutting down & visiting Hunters settling down when the crew that left earlier return. Something followed them back... (Crowe's Trilogy Part 3, all Crowe's Trilogy events can be played independently.)
You have a job to do at the old McKitrick mansion. Now what is all this hogwash about the place being haunted? Designed to introduce players and new characters to the campaign on Earth, 1906. Pre-Gen characters will be provided that fit the event; other characters must present their own reason to be invited on the adventure.
You have a job to do at the old McKitrick mansion. Now what is all this hogwash about the place being haunted? Designed to introduce players and new characters to the campaign on Earth, 1906. Pre-Gen characters will be provided that fit the event; other characters must present their own reason to be invited on the adventure.
You have a job to do at the old McKitrick mansion. Now what is all this hogwash about the place being haunted? Designed to introduce players and new characters to the campaign on Earth, 1906. Pre-Gen characters will be provided that fit the event; other characters must present their own reason to be invited on the adventure.
Complete inanity – horrible and dark. Victorian wanderers find themselves in a dreamscape of nightmare and aberration – unsure of where they came from or even who they are. Thematic clues haunt their passage through the shadows. Will their interpretation provide a way out of this unpleasant dream? Or will this twisted world devour their sanity? A different kind of adventure, sure to please lovers of mystery and Gothic horror alike.