Sequel to .. The Dying of the Light.” Characters must try to find and exterminate a former agent turned vampire. Characters provided. Mature gamers only, please.
Compete against corresponding countries on other boards to advance into finals. Generics gladly accepted. Champion wins trophy & prize. Bring a game if you can.
Rail building in Imperial India. Based on the 18xx railroad game system. For engineers who've had it with the financiers. Using MIK 1 and MIK 2 extension kits.
18xx variants. Players may play any of the following 18xx games: 1829, 1853, 1856, 1870, or 1835. 1870 final Sat noon, 1856 final Sat evening, 7535 final Sun a.m.
Creative cartography to enhance RPGs and miniatures games using geomorphic hexes. From caves to castles to cliffs. Examples, tips & how to: on a budget.
The Nazis have commissioned a dark experiment. Come unlock the secrets in this Pulp adventure. This event explores the Rolemaster Pulp Adventures genre book.
On your marks, get set, go! The MegaCorps are competing against each other to see which one has the best courier team, and your team is one of the contenders!
A group of ill-prepared rookies is sent to deal with a mysterious pirate force that turns out to be much more well equipped than anyone expected. 3-D tactical.
The High King’s been taken, but who could have done it? The Shadow Court? Are they so ambitious that they would risk Winter? Now only you can save the Dreaming.
Sequel to last year's “Something Rises in Heartland.” Six months after the confrontation with the vampire, now you must escort a mother & child to safety. Who can you trust?
Thieves: There have been serious restrictions on business since the knights came. Take care of the problem. Signed, Shadow, Master Thief. Role, not roll playing. Char, provided.
Knights: Your task is to secure Thule and make certain no spies can penetrate our land. Our people’s freedom is in your hands. Signed, Lord Darthan. Role, not roll playing.
A mixed band of adventurers and slaves seeks revenge against a dragon priest slave master. The hunt is on. Pregens provided. Much role-playing and intrigue.
A temporal retrogression experiment has gone awry. Now a team of scientists must fix broken lives in the past to return their minds to the future. RP stressed.
A poisoned daughter, an old hermit, a healing plant, a web of deceit. A simple task becomes a quest for survival, including your own. Dark Sun adventure, Chars, provided.
An SAS team must be inserted into a civil war in Asia to rescue a kidnapped British general. You have seven days, hundreds of opponents and no support. . . .
A TFOS game with as many players as the fire marshal will allow? Are we insane? You bet! Come on by and join the fun! Sponsored by R Talsorian. See our ad!
A classic financial game of building hotel chains. Simple to learn but a challenge to master. Everyone will play at least 2 games of Acquire in one slot.
“Noblesse Oblige’’ by Glen R. Goodwin and Brandon G. Amancio. Suffering, mental anguish, pain, torture, and taxes. Sometimes being of the noble blood does have its advantages.
“Magic School” by Gregory Dreher. It’s your day off at the Magical Acadamy, and it's time to party. But where is the party? Members only, 5th level and up. Quadruple XP.
“Six Shooter” by Daniel S. Donnelly and John Richardson. In this event, each player also judges 30 minutes of the game. Test your DM skills in this swashbuckling adventure of high fun. Standard XP.
“Stairway to Heaven” by Daniel S. Donnelly. Death, Death, and more Death. Even a prominent city official feels the touch of Kelemvor. What about you? Members Only. Standard XP.
“Pirate of Hearts" by Dan Cooper and the Universal Construction Company. Enter the political circles of Procampur in this story of love and pirates. Members only. Standard XP.
“Make a Wish” by Steve Hardinger. Life in postwar Ravens Bluff has been dull. Your latest task: Take a chest of gems to buy a child’s birthday present. Benefits Make-A-Wish Foundation. Double XP
“To Make the Dead Walk” by Robert Wiese. According to tradition, voodoo priests can make the dead walk. Is it true? Members only. Low/mid level Living Death heroes. Standard XP.
“Hard Medicine” by Wayne S. Melnick. Your aunt Rose White has taken ill, and wants to see you before she dies. Family entanglements can sometimes be a problem. Members only. Standard XP.
“Ships from the Sky” by Tom Prusa. A huge canoe, larger than any you’ve seen, flies through the air. Is it a new danger to the jungle? Members only. Mid/high level Living Jungle heroes. Standard XP.
“If the Shu Fits” by Leonard Dessert. The chief of the Sumbuki tribe is looking for a replacement. Who will become the new chief? You? Members only. Low/mid level Living Jungle heroes. Standard XP.
“Musketeers for the Queen” by Tom & Theresa Prusa. The Queen is in trouble. Can the Musketeers save her and preserve their honor? Members only, 3rd level and up. Triple XP
“Guild of Thieves” by Gregory Dreher. The land’s best thieves, the leaders of the guild, must infiltrate an enemy land and discover the cause of a mysterious plague. Network club only. Standard XP.
“Cutters” by Chris Perkins. Eight hardy Bloods come together to stave off the biggest threat in the planes, the Tower Sorcerous. This is the pinnacle of AD&D competition. Standard XP.
“All the King’s Men” by Jeff Fox. The king has been kidnapped, and your unlikely group has been armed to find him. Members only, 7th level and up. Quintuple XP.
Treachery, fear, pain, mystery, intrigue. But for these young courtiers, life and passion are found on a falcon’s bloody wings. PCs provided, roie-piaying stressed.