New heroes must emerge from the goblins of the Crookedtoes tribe as they test their mettle against mighty zompigs!
Description:
The goblins of the Crookedtoes tribe suddenly find their bellies empty and growling for food. Worse, the tribe's best scout has gone missing, and the chief has tasked the brightest members of the Crookedtoes to go out into the woods and find out what happened. While searching for the missing scout, the goblins stumble across a wrecked farmhouse on a hill and discover a group of knights besieged by an undead army. Now, the new heroes must test their mettle—will they fall to the mighty zompigs or emerge as victorious heroes?
New heroes must emerge from the goblins of the Crookedtoes tribe as they test their mettle against mighty zompigs!
Description:
The goblins of the Crookedtoes tribe suddenly find their bellies empty and growling for food. Worse, the tribe's best scout has gone missing, and the chief has tasked the brightest members of the Crookedtoes to go out into the woods and find out what happened. While searching for the missing scout, the goblins stumble across a wrecked farmhouse on a hill and discover a group of knights besieged by an undead army. Now, the new heroes must test their mettle—will they fall to the mighty zompigs or emerge as victorious heroes?
New heroes must emerge from the goblins of the Crookedtoes tribe as they test their mettle against mighty zompigs!
Description:
The goblins of the Crookedtoes tribe suddenly find their bellies empty and growling for food. Worse, the tribe's best scout has gone missing, and the chief has tasked the brightest members of the Crookedtoes to go out into the woods and find out what happened. While searching for the missing scout, the goblins stumble across a wrecked farmhouse on a hill and discover a group of knights besieged by an undead army. Now, the new heroes must test their mettle—will they fall to the mighty zompigs or emerge as victorious heroes?
New heroes must emerge from the goblins of the Crookedtoes tribe as they test their mettle against mighty zompigs!
Description:
The goblins of the Crookedtoes tribe suddenly find their bellies empty and growling for food. Worse, the tribe's best scout has gone missing, and the chief has tasked the brightest members of the Crookedtoes to go out into the woods and find out what happened. While searching for the missing scout, the goblins stumble across a wrecked farmhouse on a hill and discover a group of knights besieged by an undead army. Now, the new heroes must test their mettle—will they fall to the mighty zompigs or emerge as victorious heroes?
The return of an ancient necromancer has brought a tide of ruin and death. The crusader nation of Lastwall needs heroes. Will you rise to the occasion?
Description:
The return of an ancient necromancer has brought a tide of ruin and death. As refugees flee and chaos threatens to consume the land, the crusader nation of Lastwall needs heroes. Will you rise to the occasion? Save lives, destroy undead, and unravel conspiracies, but be mindful of the forces that don’t want heroes meddling in their foul plots.
Scenario will be chosen by players & GM together.
The return of an ancient necromancer has brought a tide of ruin and death. The crusader nation of Lastwall needs heroes. Will you rise to the occasion?
Description:
The return of an ancient necromancer has brought a tide of ruin and death. As refugees flee and chaos threatens to consume the land, the crusader nation of Lastwall needs heroes. Will you rise to the occasion? Save lives, destroy undead, and unravel conspiracies, but be mindful of the forces that don’t want heroes meddling in their foul plots. Scenario will be chosen by players & GM together.
Kaer Maga, City of Strangers, is a haven for outcasts, misfits, rebels, and wayfarers. But a new threat rises to upset this delicate balance.
Description:
Kaer Maga, City of Strangers, is a haven for outcasts, misfits, rebels, and wayfarers from across the dangerous land of Varisia. Anyone is welcome on its shrouded streets, so long as they don’t ask too many questions or interfere with the freedom of their neighbors.
But a new threat rises to upset this delicate balance. Among the city’s more unusual denizens are zombie servants, kept in check by control amulets that prevent them from rampaging through the streets. A group of Pathfinder agents is on the scene when these amulets begin to fail, creating an undead menace. It falls to these Pathfinders to root out the source of the disruption. Along the way, they’ll meet several representatives of Kaer Maga’s iconic and eclectic factions, delve dangerous caverns, and uncover ancient secrets at nearly every turn!
Scenario will be chosen by players & GM together.
Kaer Maga, City of Strangers, is a haven for outcasts, misfits, rebels, and wayfarers. But a new threat rises to upset this delicate balance.
Description:
Kaer Maga, City of Strangers, is a haven for outcasts, misfits, rebels, and wayfarers from across the dangerous land of Varisia. Anyone is welcome on its shrouded streets, so long as they don’t ask too many questions or interfere with the freedom of their neighbors.
But a new threat rises to upset this delicate balance. Among the city’s more unusual denizens are zombie servants, kept in check by control amulets that prevent them from rampaging through the streets. A group of Pathfinder agents is on the scene when these amulets begin to fail, creating an undead menace. It falls to these Pathfinders to root out the source of the disruption. Along the way, they’ll meet several representatives of Kaer Maga’s iconic and eclectic factions, delve dangerous caverns, and uncover ancient secrets at nearly every turn!
Scenario will be chosen by players & GM together.
Kaer Maga, City of Strangers, is a haven for outcasts, misfits, rebels, and wayfarers. But a new threat rises to upset this delicate balance.
Description:
Kaer Maga, City of Strangers, is a haven for outcasts, misfits, rebels, and wayfarers from across the dangerous land of Varisia. Anyone is welcome on its shrouded streets, so long as they don’t ask too many questions or interfere with the freedom of their neighbors.
But a new threat rises to upset this delicate balance. Among the city’s more unusual denizens are zombie servants, kept in check by control amulets that prevent them from rampaging through the streets. A group of Pathfinder agents is on the scene when these amulets begin to fail, creating an undead menace. It falls to these Pathfinders to root out the source of the disruption. Along the way, they’ll meet several representatives of Kaer Maga’s iconic and eclectic factions, delve dangerous caverns, and uncover ancient secrets at nearly every turn!
Scenario will be chosen by players & GM together.
Kaer Maga, City of Strangers, is a haven for outcasts, misfits, rebels, and wayfarers. But a new threat rises to upset this delicate balance.
Description:
Kaer Maga, City of Strangers, is a haven for outcasts, misfits, rebels, and wayfarers from across the dangerous land of Varisia. Anyone is welcome on its shrouded streets, so long as they don’t ask too many questions or interfere with the freedom of their neighbors. But a new threat rises to upset this delicate balance. Among the city’s more unusual denizens are zombie servants, kept in check by control amulets that prevent them from rampaging through the streets. A group of Pathfinder agents is on the scene when these amulets begin to fail, creating an undead menace. It falls to these Pathfinders to root out the source of the disruption. Along the way, they’ll meet several representatives of Kaer Maga’s iconic and eclectic factions, delve dangerous caverns, and uncover ancient secrets at nearly every turn! Scenario will be chosen by players & GM together.