Learn what resin is, the different kinds, their applications, and watch a live demo of a cast being created! We’ll also go over mold making, since you can’t very well cast something without a mold!
Description:
You always hear about something is cast in resin…but just nodded and smiled! Here’s your chance to not only learn what resin is, but the different kinds, their applications, and watch a live demo of a cast being created! Hosted by veteran cosplayer Mogchelle, who’s cast things as small as tiny gems to a life size Chinese Terra Cotta Warrior costume! Let’s talk casting resin! We’ll also go over mold making, since you can’t very well cast something without a mold!
Wondering what it takes to create the monsters that make for awesome games and memorable stories? Bring your questions and join us for a seminar with Q&A session.
In RPGs the existence of Gods is rarely in contention, but does that mean we take them for granted. Are your campaign Gods just spell providers? Is there more to religion than faith & ritual?
The mountain landscape of your next adventure should look/feel different from the one in your last! We’ll see the variety of real mountain forms and layouts, and facts of life in highland terrain.
Description:
A fresh look at the diverse land features of mountain regions, for GMs, game designers, and writers (any genre). What key decision points occur in travel through mountain zones, and what natural shifts in scenery support changes in a narrative’s mood? When do landslides and mudflows occur? What are the distinctive challenges in negotiating rainforest, highland tundra, hanging valleys, talus, arêtes, and alpine glaciers? How can characters gain crucial insight by reading the land? Get a look at some of a GM/Geologist’s favorite mountain adventure settings.
News & Updates on Green Ronin Publishing's AGE System
Summary:
Talk to the Publishing Team about the Fantasy AGE system & get updates on the Dragon's Age RPG, the updated Blue Rose AGE, & Wil Wheaton's Titansgrave: Age of Chaos.
A fictional religion can add depth to a story or game setting. This seminar presents a framework for creating a consistent and believable religious system.
Of Course You Can Design a Game, But Can You design a Good One?
Summary:
What does "good game" mean? A lot of different things to different people. But there are principles to follow before you use playtesting to determine your target market's reaction.
Description:
What does "good game" mean? A lot of different things to different people. But there are principles to follow before you use playtesting to determine your target market's reaction. The author of the book "Game Design" and the classic wargame Britannia leads the discussion. More information at Wikipedia: "Lewis Pulsipher"
We'll discuss online tabletopping via Roll20.net. We'll do a brief overview for newcomers on how to get started, plus a Q&A session for veterans who want to speak directly with the Dev Team.
Join Paizo’s senior creative staff and CEO for a look at a year’s worth of upcoming Pathfinder RPG releases, including official announcements of new hardcover books and other products!