On your own, but not alone. Focusing on the business of producing & selling your own product; learn about resources to make that part easier.
Description:
On your own, but not alone. Focusing on the business of producing and selling your own product; learn about resources to make that part easier. This seminar is interactive. Audience questions and comments welcome. Topics may include information about trade groups, administrative structure, pros and cons of distribution, crowdfunding (e.g. Kickstarter, IndieGoGo, Patreon), marketing and advertising, the usefulness of contracts, and other topics the audience wants to discuss.
Join Paizo editors for a hands-on workshop aimed at improving your RPG writing skills. This informative seminar will help to take your writing to the next level.
Description:
Join Paizo editors for a hands-on workshop aimed at improving your RPG writing skills. From using the right words to properly integrating rules content to editing your own work, this informative seminar will help to take your writing to the next level.
RPPR Game Designer's Workshop: Everyday Hustlin' in Game Design
Summary:
Talk with publishers about how to get started working in games. With a few tips, you could be barely scraping by just like the pros!
Description:
Talk with Caleb, Ross, and publishers about how to get started writing for games. With a few tips, you could be barely scraping by just like the pros! The goal of RPPR's GDW podcast has always been educational. To that end, Ross and Caleb will do their best to give advice on "breaking into the industry" in a post-Kickstarter age. The conversation will focus on the more logistical, legal, and mundane business of freelancing in RPGs. On the publisher side of things, Adam Jury and Rob Boyle from Posthuman Studios are dropping by to lend their expertise. Prepare to be demystified, warned, clued-in, and tipped-off about the path to seeing your work get included in games. Questions are welcome and encouraged.
We'll continue our proud tradition of screwing up in real time. Lend your questions & comments to a live episode as the pair gives updates on Red Markets, Ruin, & other game projects.
Description:
Ross and Caleb continue their proud tradition of screwing up in real time. Lend your questions and comments to a live episode as the pair gives updates on Red Markets, Ruin, and other game projects. More specifically, Caleb will be doing playtests of Red Markets at GenCon, and No Soul Left Behind will be for sale at the Arc Dream booth. Ross has news about Ruin. Both have news about current freelancing projects and plenty of advice for aspiring game designers in attendance.
Find out why Realm Works is the tool every GM has dreamed about for managing campaigns! This seminar focuses on the basics of content development and organization. Transform the way you run your game!
Realm Works® – Tips, Tricks, & the Upcoming Content Market
Summary:
Discover numerous tips & tricks from the developers themselves to get the most out of Realm Works, including recommended techniques for preparing content for the upcoming Content Market.
Rivers are barriers, travel routes, watering places. Place your players/readers in memorable river scenes! Explore river types, terrain, challenges, and narrative opportunities with a GM/geologist.
Description:
This session is for GMs, game designers, and writers (any genre). Your adventurers make journeys on rivers, struggle to cross them, and seek them to sustain life (also maybe for a badly needed bath). See how your story can be enhanced by richly depicting one of the distinctive types of river channels, considering natural patterns of sandbars and islands, and incorporating tricks that currents and streambed erosion can play on unwary travelers. How does a river’s look and behavior change as you travel downstream? What interesting, game-changing terrain elements inhabit river floodplains? How are floods different from one river to another? Make each river scene memorable, with the help of a GM/geologist.
Role-playing Game Design: What do RPGs Really Amount To?
Summary:
Many people dream about designing "role-playing games" but they often mean quite different things. The author of the book "Game Design" discusses the required & optional parts of RPG designs.
Description:
Many people dream about designing "role-playing games" but they often mean quite different things. Dr. P was contributing editor of both Dragon and White Dwarf magazines, and is author of the book "Game Design" and designer of the classic wargame Britannia. More information at Wikipedia: "Lewis Pulsipher"