What games will shape our future? Join Of Dice & Men author David M. Ewalt for a look at video, board, card, role-playing & VR games that are changing the way we live, work & play.
Description:
Forty years ago, the invention of Dungeons & Dragons changed everything. In his book Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It, journalist David M. Ewalt discussed the profound influence D&D had on modern culture and industry. Now he'll look ahead at the games that will shape our future. Join him for a talk that highlights ten video, board, card, role-playing and virtual reality games that are already changing the way we live, work and play.
Join Paizo Publishing’s award-winning art and graphic design staff for a discussion of the illustrations, maps, and other visual elements that bring the fantasy world of Pathfinder to life.
Fun is obviously a byproduct of games, but that's where the usefulness of the term ends. We'll present the case against fun as a design goal, method of criticism, & aesthetic in gaming.
Description:
Fun is obviously a byproduct of games, but that's where the usefulness of the term ends. This seminar presents the case against fun as a design goal, method of criticism, and aesthetic in gaming. Caleb Stokes (No Soul Left Behind/No Security) and Ross Payton (Base Raiders/ Zombies of the World) discuss the negative and positive uses of the word of fun in gaming, along with other critical frameworks by which the word can be understood (such as the 8 types of fun).
The Cold War: International Challenges of the 1970s and 80s
Summary:
Overview and discussion of International affairs in the last two decades of the Cold War. Emphasis on the ideologies, alliances, and risks during the period.
Last year we discussed how the Crisis of the Third Century transformed the Roman Empire from ancient into medieval. We will continue and learn how it transformed from pagan to Christian.