When an infectious horde ravages the land, a bold party of adventurers must travel deep into the Slouismo Fen. Legend has it an ancient temple in the center of a dead lake holds a powerful relic.
The legend of the cave reaches the ears of stalwart adventurers. Can they uncover its secret and succeed where others have failed? Tier 1 / level 3.
Description:
A forgotten cavern beneath a lonely hill hides secrets as old as the world. Strange phenomena haunt those who delve its depths. Both the wise and the mad venture within to call upon the cave’s ancient power—and not all reemerge. Will the heroes' bones soon litter the darkness under that distant hill?
The PCs are hired to infiltrate one of the old banking houses of Port Perdusz and retrieve an ancient treasure.
Description:
The party is commissioned by a mysterious benefactor to infiltrate the counting house of the city's most powerful bank and retrieve a priceless artifact. An atypical heist adventure for 2nd-level Vancian characters.
The PCs are hired to infiltrate one of the old banking houses of Port Perdusz and retrieve an ancient treasure.
Description:
The party is commissioned by a mysterious benefactor to infiltrate the counting house of the city's most powerful bank and retrieve a priceless artifact. An atypical heist adventure for 2nd-level Vancian characters.
A scholar believes the Temple of the Sun holds a long-lost artifact of great and terrible power hidden deep within its bowels. She just needs someone brave (or foolish) enough to fetch it for her.
Description:
For long ages, the Temple of the Sun has loomed in the center of Sun City. Seemingly containing only a bottomless shaft cutting to the center of the world, the Temple stands mostly as a curiosity, a remnant of a forgotten time. In this 0-level funnel adventure, hapless peasants on a seemingly simple quest find themselves caught in an ages-old struggle between an elder evil and a defender of their world – a defender who might not have the people’s best interests at heart at all. With great risks, great rewards, and a near-impossibility of returning unscathed, are you ready to gamble your afterlife in the ancient, forgotten Crypts?
A scholar believes the Temple of the Sun holds a long-lost artifact of great and terrible power hidden deep within its bowels. She just needs someone brave (or foolish) enough to fetch it for her.
Description:
For long ages, the Temple of the Sun has loomed in the center of Sun City. Seemingly containing only a bottomless shaft cutting to the center of the world, the Temple stands mostly as a curiosity, a remnant of a forgotten time. In this 0-level funnel adventure, hapless peasants on a seemingly simple quest find themselves caught in an ages-old struggle between an elder evil and a defender of their world – a defender who might not have the people’s best interests at heart at all. With great risks, great rewards, and a near-impossibility of returning unscathed, are you ready to gamble your afterlife in the ancient, forgotten Crypts?
It's gladiatorial arena combat on live TV. The hazards will be greater than you've faced before, but so also will be the glory. Whether you live or die - well, that's of secondary importance.
Description:
The game is set in an alternate-reality Earth where dungeon crawling is a televised blood sport. For over two thousand years, gladiatorial fighting has thrilled viewers around the globe. Much has changed in later times, with the merging of technology and magic, but in some places, a sense of tradition in this sport remains strong. Your team will be performing for the first time in Anfiteatro Vittoria, in the prestigious city of Rome, where it all began.
Your party has fought through legions of the undead to get to their leader. Are you in time to stop the ritual of summoning, or will you have to face Orcus himself? Tier 4 / level 17.
Do new mutants portend the coming of a new Great Disaster? Post-apocalyptic, set in the Neolithic world of Terra A.D.
Description:
The hot house jungles you call home have been invaded by multifarious new mutations - bizarre even by the reckoning of the most experienced rover-priests.
Dive deep among dangers and discover why humanity fled the oceans in the first place. There is much to fear - and to discover - beneath the glowing waves of the ravaged world of tomorrow.
Description:
A mishap puts the seekers in over their heads and immerses them in the glowing waters of Terra AD. The world’s oceans have long been a place of mystery and home to bizarre life forms. Now, imagine what might be lurking there after centuries of mutagenic substances and searing radiation have turned the seas into a churning soup of chemicals? Great wonders await you under the seas of MCC!