Japanese and PRC seapower. Naval policies and doctrines. Industrial base, geographical situation, technological capability, national tradition, and political resolve. Naval platforms and systems of JMSDF and PLAN. Future flashpoints
"Global Hot Spots -- Update 2005" National Security Lecture
Description:
Common causes of conflict - population, culture, resources, economics. Impact of technology. Future warfare. A review of the world to see where trouble exists today, and to project where it might start tomorrow.
Why seapower is important, which nations value it, and which are good at it. How it is achieved. Tools of naval power - ships, aircraft, subs, marines, logistics, and other assets.
"Submarine and Anti-Submarine Warfare - Update 2005" National Security Lecture
Description:
The various types of submarines and their missions. Submarine and anti-submarine doctrine, platforms, sensors, weapons and tactics. Presented by a veteran submariner and an ASW coordinator.
Mr. Ross Maker explains that prior to the seven weeks' war, there were two major German powers. After it ended, Austria was on the outside looking in. Count Bismark's triumph will be explained from both the historical and gaming perspectives.
Adaptive GMing - "You said you want to talk to the trees?!"
Description:
Have you ever had your players throw you the ultimate curveball? You are not alone. Learn how to be an adaptive GM. See how to balance all your hard work with allowing for just about anything. From setting up the campaign to on-the-fly rules. The talk is centered around d20, but the ideas can apply anywhere.
Dr. Daniel Strode examines the many facets of addictive behavior. A great seminar for writers, storytellers, gamers and LARP'ers, and the curious. A question and answer session follows if time permits.
Learn from the experts how to craft data files for Army Builder 3. This seminar assumes familiarity with writing AB data files and focuses on how to leverage the power and flexibility of AB3. Participants are encouraged to bring their laptops and specific "how to" questions.
Join Steve Kenson and Robert Schwalb in this workshop to help you bring the ideas and mechanics of Green Ronin's popular Advanced series to your game design.
Do you need one? How do you get one? Getting an agent, let alone a good one, isn?t an easy task. When should you get an agent, and how you should go about it are among the topics our panelists tackle. A handout will be provided. Panelists: Jean Rabe, Tim Waggoner, Elizabeth Vaughan
Arneson and Bledsaw Revist the Early Days of Roleplaying
Description:
Dave Arneson and Robert Bledsaw will tell how Dungeons and Dragons grew in popularity, how they began designing D & D adventures, how others were hired to help speed up new adventures, how they tested them, and problems they found and solved.
A DM's perspective on what elements make good character back stories. Jason O'Brien, a DM with over 20 years of DM'ing experience, will show players how to make it easier for their DM's to weave the story & help DM's find commonality in their players' stories. This group-oriented brainstorming session is a must for both new and experienced DM's and players. Attendees are invited to bring their own back stories to this session for input.
The Battle of Berlin Campaign is over and its now time to wrap things up and discuss what happened. This is the time to do your out briefing and listen to a possible speaker on the subject. Awards will be passed out and honors confirmed.
Our panelists dig deep into the intricacies of board and card games. What makes a good card game, what does it take to publish it, and how do you adapt it to its subject -- or vice versa?
Sometimes ideas are the proverbial dime a dozen, and sometimes they?re nowhere to be found. Learn how to brainstorm ideas for fiction writing and how you can use brainstorming to overcome ?writer?s block.? Panelists: Jean Rabe, John Helfers, Donald Bingle, Kerrie Hughes, Chris Pierson, Linda Baker, Elizabeth Vaughan
Before there was Dungeons and Dragons, there was Greyhawk. Before there was Greyhawk there was Blackmoor. Before there was Blackmoor, there was.....Braunstein? The game before the games before The Game...Major Wesely will tell you how he invented D & D (and how he did not). An excursion into the beginning of roleplaying games, with handouts so you can try it yourself.
Before there was Dungeons and Dragons, there was Greyhawk. Before there was Greyhawk there was Blackmoor. Before there was Blackmoor, there was.....Braunstein? The game before the games before The Game...Major Wesely will tell you how he invented D & D (and how he did not). An excursion into the beginning of roleplaying games, with handouts so you can try it yourself.
Cartooning Demonstration from Aaron Williams of Nodwick
Description:
From pencil to pen to scanner to Photoshop, Aaron Williams (creator of Nodwick and ps238) will give a step-by-step demonstration of how he creates his comics.
Chaosium is here and celebrating our 30th anniversary. Come hang out with us for an hour and find out how we've managed to survive for 30 years despite some pretty hefty odds. We'll bring you up to speed on our plans for the future, let you know how to become a Chaosium contributor, and field your questions to the best of our ability. We're friendly folks. Come and meet us. You can also volunteer for our Cthulhu rally here. The water is free.