The Steve Jackson game of world conquest by stealth and guile. All three expansion sets will be used. And remember, you’re not paranoid. They really are out to get you!
A Master of Wood/Nature seeks lost cache of mystic lore accompanied by pupils and warriors. What peril must they face to reach their goal? Primarily W.J. with Sh.,So.,and Bu. Lev. 1-12 Study your spells!
You may play any hero from any era. The Legion of Timelords has noted your heroics and wishes to make you one of them. But first you must pass the test. Complementary copy of rules given.
the RPG that captures the mystery and power of magic and those who wield it. New concepts in personalities and story telling concern RPG’s in general as well as AM
You
probably won’t learn the answer to this at any seminar, but designer Greg Costikyan will try to convince you it is, while Michael Dobson tries to tell you it isn’t. Other guests will also attend
t’s how you play the game. Tracy Hickman gives his annual discourse on how to get more out of your role-playing. “Must” advice to both players & referees of all role-playing games.
How does one break into the game business? Why you should (or, more likely, shouldn’t) aspire to a career in gaming. Michael Dobson, Warren Spector, and representatives from other game companies.