Magic and steampunk collide as you investigate murder within the ranks of one of the oldest & most distinguished houses in the City. Includes a booklet with a new setting & classes!
Description:
Among the oldest and most noble of the Great Houses, House Victoria were part of the original Founding, and have featured prominently in the history of the City in the past 2500 years. Seventy years ago, Markus Victoria created the Steam Engine and the Guild of Engineers, earning the ire of the Guild of Magicians; 20 years later his daughter Adria unveiled the first Thinking Engine. Now her granddaughter Cere is favorite to take the office of Grand Mayor, until the ghastly murder of the family's eldest retainer casts a dread pall over their name. Demagogues spread stories of infernal pacts and sacrifices, and the Guild of Magicians is ever ready to fan the flames. Amid name-calling from all sides and allegations of corruption, a group of citizens from all sides is deputized to observe the investigation as it unfolds, ignorant of the danger they will find!
Magic and steampunk collide as you investigate murder within the ranks of one of the oldest & most distinguished houses in the City. Includes a booklet with a new setting & classes!
Description:
Among the oldest and most noble of the Great Houses, House Victoria were part of the original Founding, and have featured prominently in the history of the City in the past 2500 years. Seventy years ago, Markus Victoria created the Steam Engine and the Guild of Engineers, earning the ire of the Guild of Magicians; 20 years later his daughter Adria unveiled the first Thinking Engine. Now her granddaughter Cere is favorite to take the office of Grand Mayor, until the ghastly murder of the family's eldest retainer casts a dread pall over their name. Demagogues spread stories of infernal pacts and sacrifices, and the Guild of Magicians is ever ready to fan the flames. Amid name-calling from all sides and allegations of corruption, a group of citizens from all sides is deputized to observe the investigation as it unfolds, ignorant of the danger they will find!
In the Amazon jungles lie a lost city rumored to contain the treasure, knowledge & wisdom of a pre-Colombian civilization. A race to reach the fabled city first has begun & the PCs aim to win!
Description:
In the Amazons lies a lost city rumored to contain the treasure and secrets of a pre-Colombian civilization believed to have achieved great wisdom and knowledge. Recently, an aircraft got a glimpse of it's possible location and a race to reach the fabled city has begun. The PCs group was assembled by the League of Discoveries to be the first to get there and recover it's treasures before anyone else. But there are others with more sinister plans for the city.
On the night of the winter solstice, a slumbering deity awakes. Only those heroes chosen as the champions of the Lord of Flickering Flames can end this growing threat to the world!
Description:
A shivering plague. Knives glinting in the moonlight. A frigid mountain drifting in the sky. These ominous events attend the return of an evil long forgotten by Man. On the night of the winter solstice, when the world is balanced on a knife’s edge in the battle between fire and ice, a slumbering deity awakes. Now, only those heroes chosen as the champions of the Lord of Flickering Flames can end this growing threat before it reclaims its former malevolence and reminds the world why the old forests are places to be feared…
The only thing stopping you from claiming a treasure hoard is a slumbering elder god with a penchant for conquest. Do you have the mettle to stare down a god or will your eyes forever adorn his vault?
Description:
The only thing stopping you from claiming a treasure hoard is a slumbering elder god with a penchant for consuming entire worlds. Do you have the mettle to stare down a god or will your eyes forever adorn his vault? Players from the Friday morning session of Forlorn North may play their surviving characters. For First Level characters.
Evil lurks beneath the ocean! Only a handful of stalwarts stand between the nefarious schemes of the deep & a world drowned in sorrows. Can they stem the tide in time?
In ages best forgotten, the world was ruled by worms. The age of the worm is once more upon us; their foul Mother births more crawling horrors.The call is sounded: Who will rise to purge the darkness?
Description:
In ages long past and best forgotten, the world was ruled by worms. Deep within dreaming jungles, and high atop monolithic temples, fell priests sacrificed the blood of man and his kith to the mammoth war-worms. One wizard would return the world to the rule of the worm. From deep within the blood-soaked earth, calling upon the spirits of the slain and blood of the dying, rising from the moldering bones of fallen warriors, the war-worms have returned. Their foul Mother – last of her kin – births more crawling horrors with every passing hour. The age of the worm is once more upon us. The call is sounded: Who will rise to purge the darkness?
Set in the Shudder Mountains, this is a short dungeon crawl involving an immortal blood-drinker who preys upon travelers in the region. Written by Michael Curtis.
Description:
The Woeful Caves under Yander Mountain is an adventure written by Michael Curtis and designed for use for four to six 3rd-level PCs. Set in the Shudder Mountains, the adventure is a short dungeon crawl involving an immortal blood-drinker who preys upon travelers in the region.
Set in the Shudder Mountains, this is a short dungeon crawl involving an immortal blood-drinker who preys upon travelers in the region. Written by Michael Curtis.
Description:
The Woeful Caves under Yander Mountain is an adventure written by Michael Curtis and designed for use for four to six 3rd-level PCs. Set in the Shudder Mountains, the adventure is a short dungeon crawl involving an immortal blood-drinker who preys upon travelers in the region.
The most powerful families of the village want to end their feud & see peace. When an evil born of dark secrets refuses to stay buried, however, blood will flow like wine at the reception.
Description:
The most powerful families of the village of Portnelle want to end their feud and bring peace through marriage. When an evil born of dark secrets refuses to stay buried, however, blood will flow like wine at the reception. An exciting 0-level adventure for budding new campaigns.