Attention Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is & you need to fix it. Scramble your team & investigate!
Description:
Attention TimeWatch Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is and you need to fix it. Scramble your team and investigate!
This GUMSHOE game of investigative time travel is run by the author and requires no rules knowledge.
Attention Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is & you need to fix it. Scramble your team & investigate!
Description:
Attention TimeWatch Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is and you need to fix it. Scramble your team and investigate!
This GUMSHOE game of investigative time travel is run by the author and requires no rules knowledge.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live.
In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
The world turns towards an age of technology and innovation, but the risks of harmful magic persist, and so, too, must the Witchfinders. They travel the breadth of the Empire, chasing rumors of strange events and dark deeds. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live.
In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided. This is a story with lots of opportunity for roleplay and investigation, so some basic familiarity with the rules is encouraged.
Your witch hunting family is hot on the trail of the black magic cult that killed Mother. Our story is set in the medieval city-state of Venice.
Description:
SETTING
Medieval Europe with the geography, politics, history, religion and superstitions of the time.
The game system is Everway. This RPG resolves actions and even character creation with tarot cards instead of dice.
The player roles available for the Witch Hunter story:
FATHER,
the zealous, revenge-driven leader of the group. He seeks those who killed his wife.
SON,
quick to advise caution and restraint. He tries to protect his father's safety in his maddened state.
DAUGHTER,
initially withdrawn, she mourns her mother's death. She carries with her a dark secret.
RIGHT-HAND MAN,
who has returned with Father from the crusades bearing both physical and mental scars.
ALCHEMIST
Father's scribe and adviser. A literal renaissance man on the cutting edge of the day's science.
STABLE BOY
Father's most trusted house-servant; dedicated but frail
Your witch hunting family is hot on the trail of the black magic cult that killed Mother. Our story is set in the medieval city-state of Venice.
Description:
SETTING
Medieval Europe with the geography, politics, history, religion and superstitions of the time.
The game system is Everway. This RPG resolves actions and even character creation with tarot cards instead of dice.
The player roles available for the Witch Hunter story:
FATHER,
the zealous, revenge-driven leader of the group. He seeks those who killed his wife.
SON,
quick to advise caution and restraint. He tries to protect his father's safety in his maddened state.
DAUGHTER,
initially withdrawn, she mourns her mother's death. She carries with her a dark secret.
RIGHT-HAND MAN,
who has returned with Father from the crusades bearing both physical and mental scars.
ALCHEMIST
Father's scribe and adviser. A literal renaissance man on the cutting edge of the day's science.
STABLE BOY
Father's most trusted house-servant; dedicated but frail
A group of survivors must venture to town from their shelter to find needed medicine for 1 of their own. The town may have fallen to the undead but the living are more dangerous.
Description:
During winter of 2011, in a rural area near Sonoma National Forest, a group of survivors must venture out from a storm shelter to find needed supplies for an ailing member of their group. The area has fallen to the undead and the living are even more dangerous. The group must race against time, the elements and unknown horrors as they make their way into town.
You are asked to investigate a mysterious occurrence by a family friend in 1861 New Orleans.
Description:
New Orleans is a besieged city in the fall of 1861. You have been asked by a family friend to investigate a mysterious occurrence that has been causing no small amount of personal turmoil for her. Already having been exposed to the more outre side of a truly haunted city, you seem the perfect candidates for unraveling this baffling mystery.
As agents for API, you uncover a strange ritual to merge the moon with the Earth. The company has saved the world 22 times & if this isn't the 23rd time, then game's over, man! Game's over!
As agents for API, you uncover a strange ritual to merge the moon with the Earth. The company has saved the world 22 times & if this isn't the 23rd time, then game's over, man! Game's over!