Curious about playing without a Gamemaster? Jason Morningstar, Emily Care Boss, Mark Diaz Truman, and Epidiah Ravachol answer all your questions about how to make GM-less play work at your table.
Game Design Business: Getting the Attention of Publishers
Summary:
Publishers get hundreds of queries a year: how can you differentiate yourself from the crowd? Dr. P wrote McFarland's book "Game Design" and designed Britannia, Dragon Rage, etc. See Wikipedia.
Game Design Business: Protecting your Intellectual Property
Summary:
Beginning designers want to protect their ideas from theft. Here are the options, and the reality. Dr. P wrote McFarland's book "Game Design" and designed Britannia, Dragon Rage. See Wikipedia.
Many designers publish their own games. Here's the options, and the reality, of publishing/funding. Dr. P wrote McFarland's book "Game Design" and designed Britannia, Dragon Rage. See Wikipedia
There are a surprising number of game designers who also happen to be fans of professional wrestling. A few designers have agreed to get together and discuss the overlap in the two cultures.
Taking your game from a design to a prototype that you can show to a manufacturer or publish yourself. Join our Industry guests as they discuss the ins and outs!
I know more than 200 fascinating stories. Why did T.S.R. take over S&T magazine & void all lifetime subscriptions? How Crystal Cast earned $10,000 from a disaster at Gen Con? And more!
Join Game Salute's CEO, for a look back on where we've been and an exciting preview of where Game Salute is going in the future. Featuring Special Surprise Guests and Prizes!
Description:
Join Game Salute's CEO, Dan Yarrington, for a look back on where we've been and an exciting preview of where Game Salute is going in the future. Featuring Special Surprise Guests and Prizes!
This presentation introduces concepts of Gamification and its use in our education system.
Description:
Gamification is the technique of using elements from classic and modern gaming to solve problems and learn in more exciting and complex ways. With the mechanics of gamification students are motivated to engage in desired behaviors by providing paths to mastery and autonomy in a way they have become accustomed through gaming technologies. This method takes advantage of humans' psychological predisposition to engage in gaming. By drawing techniques from table-top and modern video games parents and teachers might be able to take the “boring” out of learning!