Screenwriting for Lunatics and the Creative Process
Summary:
A look at the creative elements that go into getting your indie project off the ground. From writing a superior screenplay to the necessary art of collaboration.
Paizo’s editorial staff reveals what’s going on in the world of Pathfinder’s official campaign setting, from secrets of the world’s creation to an overview of upcoming products.
Description:
Paizo’s editorial staff reveals what’s going on in the wide world of Pathfinder’s official campaign setting, from secrets of the world’s creation to an overview of upcoming products to general questions from the audience. Panelists: F. Wesley Schneider, James Jacobs, James Sutter, Mark Moreland
How to submit, publish, self-publish, and survive as a small-press publisher in the RPG field. Come hear about the nasty, brutish, and sometimes short life of a small press game studio!
Learn how to be a more effective GM, how to deal with disruptive personalities, and how to ensure that everyone has a good time. Covers basic rules and gamemastering techniques.
Meet Shadowrun creator, Jordan Weisman, and his partner, Mitch Gitelman, to learn what they have planned for the future of their videogame, Shadowrun Returns. Come armed with questions.
Description:
Meet Shadowrun creator, Jordan Weisman, and his partner-in-crime Mitch Gitelman, and learn what they have planned for the future of their videogame, Shadowrun Returns. Jordan and Mitch love answering your questions so come prepared!
Beaches and sea cliffs hide surprises - so do other, more unusual coastal scenes for stories and RPG encounters! View some remarkable sites and discuss gameplay factors with a GM/geologist.
Description:
This session is for GMs, game designers, and writers (any genre). Touring key sites for encounters at land’s edge, we’ll explore interesting terrain and natural shoreline processes that heroes and villains alike ignore at their peril. Tombolos, sea stacks, karren, baymouth bars, and other weird features.
Beaches and sea cliffs hide surprises - so do other, more unusual coastal scenes for stories and RPG encounters! View some remarkable sites and discuss gameplay factors with a GM/geologist.
Description:
This session is for GMs, game designers, and writers (any genre). Touring key sites for encounters at land’s edge, we’ll explore interesting terrain and natural shoreline processes that heroes and villains alike ignore at their peril. Tombolos, sea stacks, karren, baymouth bars, and other weird features.