Gen Con's longest running Kickstarter seminar. A Q&A event with top industry experts across design, publishing, manufacturing, pledge management, fulfillment, distribution, & retail sales. 1 day only!
Description:
A Q&A-based panel discussion featuring the best industry experts across design, publishing, manufacturing, pledge management, fulfillment, distribution, and retail sales. Every event has a new panelists, and new questions. Past panelists have included: Jamey Stegmaier (SM Games) Michael Lee (Panda GM) Lance Myxter (Undead Viking Reviews) John Coveyou (Got Genius Games) Jeff King (All Us Geeks) Adam Clark (Creator of Kicktraq) Forrest Bower (Bower’s Game Corner Reviews) Joel Eddy (Drive Thru Reviews) Max Salzberg (Backerkit) Dan Halstad (League of Nonsensical Gamers) Jonathan Liu (Geek Dad) Allison Chase (Quartermaster Logistics), and many more. Come see the new faces for this year as we discuss the evolving world of Kickstarter.
1948, a Year of Big Changes: 75th Anniversary, National Security Decision Making (NSDM) Panel
Summary:
Panel discusses year of "big deal" stuff that shapes us: Tojo et. Al. executed adds closure to WW2, but Cold War firming, Berlin, Koreas; Gandhi assassination/India; Israel formed, war. NSDM staff.
Description:
Stuff happens, especially in 1948. 75th Anniversary of a year of "big deal stuff, panel reviews key events that continue to shape the world today. Gandhi assassination, India breaking from UK, Tokyo war crimes trials & executions, Alger Hiss/Whitaker Chambers and communist hunting, Truman beat Dewey, Israeli Declaration of Independence, First Arab-Israeli War, Czechoslovakia goes communist, Marshall plan passed, Berlin blockade and airlift, Voice of America jammed, World Health Organization formed, Treaty of Brussels (precursor to NATO), Tito-Stalin split, Malayan Emergency, South and North Korea established, Universal Declaration of Human Rights. Panel discussion by the National Security Decision Making Game staff, featuring Merle Robinson, lead designer and retired DoD analyst, and Captain Mark McDonagh, USN/Ret. formerly at the Naval War College.
A Board Game Creator's Guide to Creating Your Space on TikTok
Summary:
TikTok is one big game and just like any good game, you need a solid strategy if you want to win! Join some of #boardgametiktok's biggest names as we share about everything we've learned so far!
Description:
Are you a small TikTok creator looking to grow your following? Maybe you're a brand or publisher looking to reach a new audience? Or maybe you've always wanted to make content but don't know where to start? If you said yes to any of these, this event is for you! Come join a panel discussion with some of #boardgametiktok's most well known creators, like Kasey from @brain_in_a_jar, Alex from @boredboardgames, and Grant from @grantsgamerecs! These awesome creators with more than 500k followers between them will be sharing their tips, tricks, and best practices to help you navigate the new world of TikTok and become your niche's next big thing!
A crash course for game designers and publishers on game manufacturing. Tips on component choices and the production process. Ideas for running your crowd-funding campaign will be up for discussion.
Description:
Are you a game designer looking to get your game published? Are you just interested in the ins and outs of the board game industry? Join the team from Panda Game Manufacturing for a behind the scenes look at game manufacturing.
Luke Crane—designer of Burning Wheel, Mouse Guard, Torchbearer—presents a theory of design for roleplaying games.
Description:
In the past five years, while teaching game design at NYU, Mr Crane has developed a set of concepts for analyzing and discussing RPGs from the point of view of the designer, rather than the player or game master. His hope is to create a common language of design which will facilitate productive dialogue, as well as provide tools for new designers and allow educators to more easily convey important ideas about the medium.
As an Art Director and Illustrator at FASA Games, lets discuss the impact of this new technology on the industry, as well as how the industry has been impacted and dealt with technology in the past.
Description:
I am not trying to debate the legalities of the sourcing. I am hoping to discuss how the new tech will shape how game companies are likely to move forward with this, and in my opinion, how artists may be affected by the decisions that the industry makes.
What was the inspiration for Battle Cards? Will Fiblthp ever be totally found? Questions like these will be answered by Magic: The Gathering's Principal Game Designer, Gavin Verhey!
How we can move forward to allow more space accommodations for those with disabilities, as well as for companies to consider whether their games reach all audiences equitably?
Description:
When you come to conventions, you will find all types of demographics and range of players in one space with the goal to have fun with friends, family or sometimes by themselves. However, there is a population of individuals that are often forgotten. In this discussion, we are going to explore what accessibility and inclusion have in common and how they differ. We are going to talk about disability accessibility and how we can transfer these tools and learn how to modify and adapt popular games so that all individuals in and outside the industry can be more aware of the changes we still need to do to have everyone be welcomed.
As the games industry is constantly changing and growing, accessibility in gaming has become a major topic. Panelists share their experiences and offer solutions for change.
Description:
Join Hero Forge and other industry experts to discuss everything from adaptive tech and thoughtful design, to raising awareness about ergonomic standards helping gamers with our perpetually aching spines! Accessibility is a broad topic, and this lively panel will share personal stories while empowering audience members with current accessible games and tech, as well as some new habits all die-hard gamers can use.