When things go bump in the night, they have to live somewhere, don’t they?
Description:
Coronado Manor is known for many things: it’s sprawling estate, finely appointed rooms, ornate tapestries…oh, and the inescapable terror. Few have entered in decades…none have exited.
When things go bump in the night, they have to live somewhere, don’t they?
Description:
Coronado Manor is known for many things: it’s sprawling estate, finely appointed rooms, ornate tapestries…oh, and the inescapable terror. Few have entered in decades…none have exited.
When things go bump in the night, they have to live somewhere, don’t they?
Description:
Coronado Manor is known for many things: it’s sprawling estate, finely appointed rooms, ornate tapestries…oh, and the inescapable terror. Few have entered in decades…none have exited.
A creature with blue scales has been destroying the herds of aurochs. The hobgoblins hire adventurer mercenaries to track the threat as they recall their troops. Features traveling & combat.
Description:
Character creation rules: Level 10 Standard Array or Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Monsters of the Multiverse, Van Richten's Guide to Ravenloft Magic items: Allowed from sourcebooks above 1 legendary 2 very rare 3 rare or uncommon You will start out with 5000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 100gp /// water breathing- 100gp /// superior healing- 500gp /// supreme healing- 1000gp /// invisibility- 5000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp
They're back... those adventurers... here to kill us and take our stuff again. Well, not this time! Goblins band together to defend the lair at all costs!
Description:
Do you think monsters just wait around for adventurers to show up? Goblins are people too, and they don't like getting a raw deal all the time. Players roll 3d6 six times and apply ability scores straight down, in order. You get what you get, and your class is randomly assigned. Are you a barbarian with a CON of 3? Tough noogies. A clumsy thief? A not-too-bright wizard? Welcome to life as a goblin. You still have to try to stop those adventurers, though.
As heroes of your own stories, will you take up the call to fix a world where stories are retelling themselves? 5th Lvl chars provided. Roleplaying encouraged, puzzles likely, chaos inevitable.
Description:
From fabulous worlds of your own: fighting the British, haunting an opera house, writing one song (glory), among countless others, you have been called back to a land where stories collide. But unlike last time, the stories have begun to retell themselves. When the Wicked Witch gets her shoes, Fagin gets away, and Harold Hill is locked up, it will take a special set of heroes(?) to set things right. d.
As heroes of your own stories, will you take up the call to fix a world where stories are retelling themselves? 5th Lvl chars provided. Roleplaying encouraged, puzzles likely, chaos inevitable.
Description:
From fabulous worlds of your own: fighting the British, haunting an opera house, writing one song (glory), among countless others, you have been called back to a land where stories collide. But unlike last time, the stories have begun to retell themselves. When the Wicked Witch gets her shoes, Fagin gets away, and Harold Hill is locked up, it will take a special set of heroes(?) to set things right.
As heroes of your own stories, will you take up the call to fix a world where stories are retelling themselves? 5th Lvl chars provided. Roleplaying encouraged, puzzles likely, chaos inevitable.
Description:
From fabulous worlds of your own: fighting the British, haunting an opera house, writing one song (glory), among countless others, you have been called back to a land where stories collide. But unlike last time, the stories have begun to retell themselves. When the Wicked Witch gets her shoes, Fagin gets away, and Harold Hill is locked up, it will take a special set of heroes(?) to set things right. .
Escape from kidnapping Giants who want you to fight to the death for their amusement. Maybe with some gold for your troubles…
Description:
The party has been kidnapped by evil cloud giants. Bug Fighting was made illegal two centuries ago, but these brutes don't care. Now you’re locked in the back room of a giant’s tavern where you will be made to fight in gladiatorial combat against the "Crawlies" the giants have found. Survive through the fights and maybe, just maybe, you'll find a chance to escape with some of those golden eggs the giants are making bets with… This adventure is intended for Characters at level 5. Characters will be provided, but feel free to bring your own!
A party is sent to the astral sea to find a rare metal to finish an unfinished giant robot to fight a Tarrasque. Level 12 characters!!
Description:
A city threatened by the impending arrival of the dreaded Tarrasque. A powerful artificer sends a passing through party of adventurers who were just stopping by to shop, to the astral sea to find a powerful and rare metal to finish his unfinished "garage project". Sail through the astral sea, find your bounty and return to face the dreaded Tarrasque in a giant robot. Some might survive... Please prepare and bring a Level 12 character for use in this adventure.
A party is sent to the astral sea to find a rare metal to finish an unfinished giant robot to fight a Tarrasque. Level 12 characters!!
Description:
A city threatened by the impending arrival of the dreaded Tarrasque. A powerful artificer sends a passing through party of adventurers who were just stopping by to shop, to the astral sea to find a powerful and rare metal to finish his unfinished "garage project". Sail through the astral sea, find your bounty and return to face the dreaded Tarrasque in a giant robot. Some might survive... Please prepare and bring a Level 12 character for use in this adventure.
A party is sent to the astral sea to find a rare metal to finish an unfinished giant robot to fight a Tarrasque. Level 12 characters!!
Description:
A city threatened by the impending arrival of the dreaded Tarrasque. A powerful artificer sends a passing through party of adventurers who were just stopping by to shop, to the astral sea to find a powerful and rare metal to finish his unfinished "garage project". Sail through the astral sea, find your bounty and return to face the dreaded Tarrasque in a giant robot. Some might survive... Please prepare and bring a Level 12 character for use in this adventure.
A party is sent to the astral sea to find a rare metal to finish an unfinished giant robot to fight a Tarrasque. Level 12 characters!!
Description:
A city threatened by the impending arrival of the dreaded Tarrasque. A powerful artificer sends a passing through party of adventurers who were just stopping by to shop, to the astral sea to find a powerful and rare metal to finish his unfinished "garage project". Sail through the astral sea, find your bounty and return to face the dreaded Tarrasque in a giant robot. Some might survive... Please prepare and bring a Level 12 character for use in this adventure.
A party is sent to the astral sea to find a rare metal to finish an unfinished giant robot to fight a Tarrasque. Level 12 characters!!
Description:
A city threatened by the impending arrival of the dreaded Tarrasque. A powerful artificer sends a passing through party of adventurers who were just stopping by to shop, to the astral sea to find a powerful and rare metal to finish his unfinished "garage project". Sail through the astral sea, find your bounty and return to face the dreaded Tarrasque in a giant robot. Some might survive... Please prepare and bring a Level 12 character for use in this adventure.
The Carnivalle has come to town! What the Blue Veil troupe has brought this year, no-one knows. Come find out what delights await in this immersive 3D Carnivalle.
Description:
In this pint sized adventure, you will get to explore the grand event held by the Blue Veil Hanataz troupe known as Carnivalle. You and and your party will play this short set of scenarios on the huge 3D model of the Blue Veil Carnivalle from the World of Zyathé.
The Carnivalle has come to town! What the Blue Veil troupe has brought this year, no-one knows. Come find out what delights await in this immersive 3D Carnivalle.
Description:
In this pint sized adventure, you will get to explore the grand event held by the Blue Veil Hanataz troupe known as Carnivalle. You and and your party will play this short set of scenarios on the huge 3D model of the Blue Veil Carnivalle from the World of Zyathé.
The Carnivalle has come to town! What the Blue Veil troupe has brought this year, no-one knows. Come find out what delights await in this immersive 3D Carnivalle.
Description:
In this pint sized adventure, you will get to explore the grand event held by the Blue Veil Hanataz troupe known as Carnivalle. You and and your party will play this short set of scenarios on the huge 3D model of the Blue Veil Carnivalle from the World of Zyathé.
The Carnivalle has come to town! What the Blue Veil troupe has brought this year, no-one knows. Come find out what delights await in this immersive 3D Carnivalle.
Description:
In this pint sized adventure, you will get to explore the grand event held by the Blue Veil Hanataz troupe known as Carnivalle. You and and your party will play this short set of scenarios on the huge 3D model of the Blue Veil Carnivalle from the World of Zyathé.
The Carnivalle has come to town! What the Blue Veil troupe has brought this year, no-one knows. Come find out what delights await in this immersive 3D Carnivalle.
Description:
In this pint sized adventure, you will get to explore the grand event held by the Blue Veil Hanataz troupe known as Carnivalle. You and and your party will play this short set of scenarios on the huge 3D model of the Blue Veil Carnivalle from the World of Zyathé.
Time for a little Saturday Morning Cartoon fun in a classic dungeon where no joke is too old, no pun is so bad, and no schtick is so obvious that it can’t be used to confuse and trip up PCs!