A key ingredient to believable characters and stories is food. Heroes, villains, and the supporting cast have to eat from time to time. How can you enrich your writing by adding a dining experience or two? What does food say about the world you've crafted?
Freelancing (or How to Get Your Second Freelance Project)!
Description:
Freelancing isn't always easy but it can be very rewarding. Join our panelists as they discuss the life of being a freelancer in the Hobby Gaming Industry. Learn how to become a freelancer, how to collaborate with writers and developers, how to take direction, how to get hired and make career out of it!
Back from last year! Learn how one GM uses the Fudge system to run games with a subjective approach to the game mechanics. Fudge uses adjectives instead of numbers, so you determine how a dice roll enhances the game instead of crunching numbers behind a GM's screen. Plus Fudge is a great system to introduce new players to RPGs with. Best of all, with Fudge you design the game yourself! Any genre, setting, or time period can be played using Fudge.
Tips for beginners on how to get started and strategies for veterans who wish to improve their existing skills. Presenter is a Gen Con veteran who has GM'd a variety of games since 1982. Topics include campaigning, scenario design and GM skills.
Do you run a game group? Have you thought about running a game group? Come learn and share tips, tricks and best practices with other organizers! Even if you can't make it to the event, register for it so we can get in touch with you!
Do you run a game group? Have you thought about running a game group? Come learn and share tips, tricks and best practices with other organizers! Even if you can't make it to the event, register for it so we can get in touch with you!
Explore the interaction of GM and RP gamers. Presentation of roleplaying styles, discussion of GM's that encourage role playing. All experience levels welcome.
This summer saw the release of an anthology inspired by Gen Con. It is a collection of stories from thirteen writer-gamers, most of them in attendance at this convention. Come pick their brains about mixing gaming and writing, discuss books, get a copy of Gamer Fantastic, and stick around to hear a few of the stories read.
Written histories never tell the whole story. That is why it is important to preserve the oral tradition. Come hear the truth, rumors and myths about the history of gaming, unfiltered, as they have been passed down to us.