You and your crew are ordered into the Neutral Zone to pick up two Rihannsu defectors and granted “unusual breadth of discretion.” Success may lead to info on build-up of Romulan Fleet units.
Your triumphant homecoming from the war is less than expected, for the people of your hometown are dropping dead like flies. Can you find the cure before the plague decimates your homeland?
Vicious Circle, Robin Dude, and his merry metalists return again in a madcap race across post-holocaust America. Will you be one of the ten? Survive the gauntlet and tell the tale to your fans.
Last year’s escaped Sytec has revenge on its mind. Players design a shrine to St.Cuthbert the 1st round. The DM mounts the attack the final round. You MUST play both rounds. Strategy stressed.
Routed from its lair, the escaped Sytec returns to reclaim its home! Players modify the lair the 1st round. Then the DM directs the raid on the final round. You MUST play both rounds.
At the close of 1919 you had no idea that the Bolsheviks would actually have any control in Russia. Now you’ve been tapped for a special mission to Siberia. There is more at stake than you realize.
There was a party of 10, one is dead and one is guilty. Will the party survive the suspicions from within, or the town constable from without. Solve the mystery, slay the murderer and have some fun.
You have made it to the final selection for second-in-charge of the Thieves Guild. You compete against 5 other finalists for the prize. To win you must use skill & outsmart your opponents.
The high priestess of Norge seeks the aid of the strongest adventurers in the land. Hordes of devils have laid seige to the nation. Bring your highest level character.
Paris, 1627. A woman is insulted in your presence. Of course your code of honor leaps into play! As you rescue her, you learn she has many enemies, some very powerful—you can’t back out now!