Agrik lives! He has commanded you to spread chaos and destruction throughout the land and to convert the heathen. The final round pits you against Rolemaster’s deadliest enemies!
Some benevolent, precocious, horror-loving dragons are in search of those greater ghosts who can age anything! Why? Well, dragons become stronger as they age... Role-playing stressed.
A murder! A disappearance! A living statue! A wild beast! Super powers! And the circus is in town! All in all, an average day in sleepy town Tothis Keep. Roleplaying emphasized.
Argos has finally perfected its Aeson Beam (the device which gave you, The Aeson Men, your superpowers). Stop them before they create an army of superbeings. Character’s provided. RP a must!
Bring a torch and stout blade when you explore the Great River Catacombs...beasties rule the depths in this deadly dark. You must win your way to the light & freedom. Rules taught to all newcomers.
Your party has been coerced into locating the legendary “Lost City of the Mages” and a special tome hidden therein. But what is this rumor of another force with the same goal?
The Avengers must first try to capture escaped super-powered villains and then figure out who helped them escape and why. Whoever it was, that person is not one of the Avengers’ friends.
Your group of Master Thieves and their cohorts have assembled to navigate through the traps of the new, opposing guild and kill their masters. Experience necessary to succeed.