The city-state of Nyre-War is immersed in twilight. Nothing seems amiss except for the time of day, for it’s noon! What does the eerie month of growing darkness portend when the lights go out?
Uh oh! Looks like your party bit off a bit more than you could chew when you promised the king you would stop what was destroying cities to the south. Those aren’t lizard scales on the ground...
Defeat of the archmage’s plan, rescue Princess Dorothy and return her safely to North Point all before King Henry returns from his hunting. . . trip or else! A role-playing, puzzlesolving adventure.
All the USS Valiant wanted was a peaceful first contact. What do they get? Well, you’ll see! Contains diplomacy, action and requires good role-playing and problem-solving.
They were 8 ordinary travelers, refugees from an unexplained disaster, occupants of the same life boat. It all happened quite by chance. Or did it? Then the life boat crashed on Prism.
In the current timeline the universe is doomed! A renegade TimeLord and friends are not about to let that happen as they try to stop a madman ready to prove himself at any cost.
Find your way there and find the Rod of Seven Parts! The pieces are scattered throughout the museum. Easy to enter and hard to leave. Run your own Good or Neutral hero (Level 9-12) or provided.
As apprentices to the archmage, you’ve often known him to do some strange things, but not showing up for those tedious lectures is not normal. In fact, he’s been missing for two weeks.
A mixed group of rogues must find their way out of Max’s Maze. They were prisoners of different sorts but unless they cooperate, all will die. Can they survive each other? Role-playing a must!