Pathfinder Society Scenario #2: The Hydra's Fang Incident
Description:
After an Andoren village is razed by the Hydraâs Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy. Youâre not alone: the Fang is hunted by Chelish dragoons and the deadly children of the Entropic Kraken. If someone else seizes the Fang before you, nothing can stop the war on the horizon.
Pathfinder Society Scenario #3: Murder on the Silken Caravan
Description:
Volunteers are needed to escort the body of a deceased venture captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. Youâll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravanâs mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.
Pathfinder Society Scenario #3: Murder on the Silken Caravan
Description:
Volunteers are needed to escort the body of a deceased venture captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. Youâll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravanâs mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.
Pathfinder Society Scenario #3: Murder on the Silken Caravan
Description:
Volunteers are needed to escort the body of a deceased venture captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. Youâll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravanâs mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.
Pathfinder Society Scenario #3: Murder on the Silken Caravan
Description:
Volunteers are needed to escort the body of a deceased venture captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. Youâll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravanâs mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.
Pathfinder Society Scenario #4: The Frozen Fingers of Midnight
Description:
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment begins to spread among Absalomâs summer populace the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Pathfinder Society Scenario #4: The Frozen Fingers of Midnight
Description:
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment begins to spread among Absalomâs summer populace the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Pathfinder Society Scenario #4: The Frozen Fingers of Midnight
Description:
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment begins to spread among Absalomâs summer populace the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Pathfinder Society Scenario #4: The Frozen Fingers of Midnight
Description:
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment begins to spread among Absalomâs summer populace the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
A betrayal of the Royal Games. The rightful prince revealed. Through cunning, guile and spirit, you must locate the rightful prince and assist his ascendance to Pharaoh.